So, I've been contemplating this for a while. Metroid: other M had some genuinely good ideas in it, but was flawed fundamentally. There was no exploration except some badly hidden missile expansions, and the game was extremely linear, not things I am looking for in a metroid game. Also, the battles were easy and imprecise. In metroid, I expect to have to use good accuracy and strategy when I fight, and in this game I needed neither. All the aiming was done for me, you could automatically dodge any attack, and I found this extremely dissatisfying when I was looking to sink my teeth into a good metroid game for a few days. That is not to say that everything was bad: The graphics were done extremely well, and I'd love to see another game in the series with such attention to detail. Now, we can't have Other M:2, because that would leave many (though possibly not all) fans very dissatisfied. However, we cannot merely go back to another entry in the prime-series' style: By the last of the primes, though a very good game, you could definitely see the formula aging and how the developers were starting to run thin on ideas.
So the question remains, how could we improve on the series? we need a new direction on almost all fronts. How should we resolve these problems? Well, I have a couple ideas that are kind of interesting. One is yet another change in perspective. Other M's change in perspective alotted us more action than was possible in the Prime games, but it forsook (is that a word?) all of the precision and strategy found in the excellent prime games. So, we could find a happy medium. For example, we could have a metroid game with an over-the-shoulder perspective, similar perhaps to the one found in Resident Evil 4, which was a game with an interesting blend of exploration, scary atmosphere, and not-quite-zombie shooting action. For pete's sake, this game even answers the lack of scanning in Other M: in RE4, you found scattered about in the game world little memos left by characters of the game that gave you bits of background story and information, similar to log updates found by scanning in Metroid Prime. This shows how an excellent gimmick (btw: Gimmick is not actually derogatory. It merely means something innovative or unique. It has been merely warped by self procaimed "hardcore gamers") like scanning could be implemented into an over the shoulder game.
However, another issue is the storyline. Where is there room in the metroid storyline? My answer: right at the beginning.This game could entail Samus' training while a soldier in the galactic fedaration. She would still have the awesome Chozo suit, as clarified in Other m, but maybe she didn't have all of the upgrades that she's found over the years. Maybe we'd get to toy around with some neat Fedaration machinery before she found the big guns. Also, another cool thing that could happen is that possibly we could actually drive Samus's ship. THAT WOULD BE SO FREAKING AWESOME, I WOULD BE THRILLED! Sorry, I had to kinda let that out there. I don't even have to explain how great that would be, I'm sure you can imagine it yourself.
So, what do you think? could any (or all?) of these ideas benefit the metroid series? Could they actually be worse? What about any ideas you've had? Speak up, I'm interested to know!
So the question remains, how could we improve on the series? we need a new direction on almost all fronts. How should we resolve these problems? Well, I have a couple ideas that are kind of interesting. One is yet another change in perspective. Other M's change in perspective alotted us more action than was possible in the Prime games, but it forsook (is that a word?) all of the precision and strategy found in the excellent prime games. So, we could find a happy medium. For example, we could have a metroid game with an over-the-shoulder perspective, similar perhaps to the one found in Resident Evil 4, which was a game with an interesting blend of exploration, scary atmosphere, and not-quite-zombie shooting action. For pete's sake, this game even answers the lack of scanning in Other M: in RE4, you found scattered about in the game world little memos left by characters of the game that gave you bits of background story and information, similar to log updates found by scanning in Metroid Prime. This shows how an excellent gimmick (btw: Gimmick is not actually derogatory. It merely means something innovative or unique. It has been merely warped by self procaimed "hardcore gamers") like scanning could be implemented into an over the shoulder game.
However, another issue is the storyline. Where is there room in the metroid storyline? My answer: right at the beginning.This game could entail Samus' training while a soldier in the galactic fedaration. She would still have the awesome Chozo suit, as clarified in Other m, but maybe she didn't have all of the upgrades that she's found over the years. Maybe we'd get to toy around with some neat Fedaration machinery before she found the big guns. Also, another cool thing that could happen is that possibly we could actually drive Samus's ship. THAT WOULD BE SO FREAKING AWESOME, I WOULD BE THRILLED! Sorry, I had to kinda let that out there. I don't even have to explain how great that would be, I'm sure you can imagine it yourself.
So, what do you think? could any (or all?) of these ideas benefit the metroid series? Could they actually be worse? What about any ideas you've had? Speak up, I'm interested to know!