TVTMaster
Guy What's Angry Now
- Joined
- May 15, 2009
- Location
- It's a secret to everybody.
And I really see why it's so well-liked now. A few days ago, I got stuck in the Snow Temple and loaned it to my friend. I recently got it back, and he showed me how to get through it. (I kept thinking that knocking the pillars out was a bad idea.) So I continued on to the rest of the game, and learned a few things: first, that you don't need to beat entire dungeons to re-heal an area (just the boss), and that beavers are evil incarnate.
It's not to say that the fact that you lose any bottled items, rupees, bombs, arrows, and sidequest progress upon saving doesn't make 100% completion endlessly frustrating, but knowing that if I wanted to, I could simply go around saving everyone and still have time to blow up the moon into a rainbow of anticlimactic happiness is a huge annoyance lifted from my chest. At the same time, it becomes all the more frustrating when you run out of time to complete a sidequest and realize you forgot to play the Inverted Song of Time, and you'll have to, for example, gather a load of random items for a bunch of Gibdos all over again.
So, anyway, after the idiocy with the monkeys and the pointlessness of learning the Goron Lullaby, the epic infiltration of the Gerudo fortress, the face-off with a cavern full of sea snakes, the OH MY GOD WHAT IS THIS I DON'T EVEN GIBDO MAN in Ikana, the race against Keeta... it really picks up after the Snow temple. I was pleasantly surprised by the level design and quests in the second half of the game.
On the other hand, beavers. ----ING BEAVERS. ----ING ZORA CONTROLS THAT JERK YOU AROUND IN UNCONTROLLABLE BURSTS AND ARE UNABLE TO MOVE VERTICALLY AT MORE THAN 60 MILES PER YEAR. ----ING BEAVER'S BROTHER AND HIS ----ING 25 RINGS AND HIS ----ING EMPTY BOTTLE CRAVING. ----ING 2-MINUTE TIMER AND GLITCHY RINGS THAT ----ING CRASH AGAINST YOU 50% OF THE ----ING TIME.
...
I hate the beavers. They suck. They suck so bad.
Also, that part where you have to kill aliens? Um. Aliens. And aliens that slowly advance on a barn and come out of nowhere and force you to restart if you so much as turn your head to look at the other one that's a second or so earlier to the "come out of nowhere and force you to restart" party. That was annoying, and the rewards are kind of redundant if you're not trying to kill Twinmold with light arrows.
And also there was the stone tower- not the temple (I loved the Stone Tower Temple- it had this real sense of being a place, not a dungeon, that other dungeons lacked, and the flipping mechanic was awesome, and the lack of claustrophobia was refreshing), but the big tower that you have to climb up by using the Elegy of Emptiness over and over. Not once, but twice, I finished playing it as Mikau only to get hit in the small of the back by a party- I mean, fire Keese, which instantly forced me to restart the climb. And it wasn't even that clever- it was just "weigh down all the switches you see, and sometimes use hookshot". The Elegy of Emptiness should have been an item, not an Ocarina song.
Also, fairies. Stray fairies. They were an okay idea, but there were WAY TOO MANY OF THEM. I mean, the twenty in the Stone Tower Temple? Going in, and out, and in, and out, and in, and out, and everywhere because they always spawned on the ceiling to serve as hookshot points. JUST SPAWN ACTUAL TARGETS, GUYS. Eugh. That was an ordeal. (On another note, Giant Mask Link should have been able to grab magic jars without shrinking, but whatever.)
Did I mention that I REALLY HATE BEAVERS yet? Yes? Okay, good.
Finally, the final boss. The mask. It started out really dramatic- he's hovering in midair, invincible, dishing out tricky-to-dodge spinning attacks, and after you boomerang and slash enough the boss masks join the fun in order to kill you- but then you notice his spinning attack does no damage, and you lose all sense of caution. And then, when that's over, he grows arms and legs and... dances around the room like an idiot, not attacking you at all. I tried and couldn't find a way to take damage during this part, short of my bombs and Blast Mask. I mean, what? Why even bother with this? Finally, he gets an intimidating head and whip-arms, and you think things are going to heat up... and then Tatl tells you to shoot him, and it turns out shooting him with a regular arrow at any distance stuns him enough to just wail on him until he dies. And then, this big antagonist explodes, taking the moon with him. From a kid hitting him with a sword a bunch. Um.
So yeah. Majora's Mask. It was fun, but there were some really bafflingly stupid decisions for the sidequests sometimes. Yeek.
It's not to say that the fact that you lose any bottled items, rupees, bombs, arrows, and sidequest progress upon saving doesn't make 100% completion endlessly frustrating, but knowing that if I wanted to, I could simply go around saving everyone and still have time to blow up the moon into a rainbow of anticlimactic happiness is a huge annoyance lifted from my chest. At the same time, it becomes all the more frustrating when you run out of time to complete a sidequest and realize you forgot to play the Inverted Song of Time, and you'll have to, for example, gather a load of random items for a bunch of Gibdos all over again.
So, anyway, after the idiocy with the monkeys and the pointlessness of learning the Goron Lullaby, the epic infiltration of the Gerudo fortress, the face-off with a cavern full of sea snakes, the OH MY GOD WHAT IS THIS I DON'T EVEN GIBDO MAN in Ikana, the race against Keeta... it really picks up after the Snow temple. I was pleasantly surprised by the level design and quests in the second half of the game.
On the other hand, beavers. ----ING BEAVERS. ----ING ZORA CONTROLS THAT JERK YOU AROUND IN UNCONTROLLABLE BURSTS AND ARE UNABLE TO MOVE VERTICALLY AT MORE THAN 60 MILES PER YEAR. ----ING BEAVER'S BROTHER AND HIS ----ING 25 RINGS AND HIS ----ING EMPTY BOTTLE CRAVING. ----ING 2-MINUTE TIMER AND GLITCHY RINGS THAT ----ING CRASH AGAINST YOU 50% OF THE ----ING TIME.
...
I hate the beavers. They suck. They suck so bad.
Also, that part where you have to kill aliens? Um. Aliens. And aliens that slowly advance on a barn and come out of nowhere and force you to restart if you so much as turn your head to look at the other one that's a second or so earlier to the "come out of nowhere and force you to restart" party. That was annoying, and the rewards are kind of redundant if you're not trying to kill Twinmold with light arrows.
And also there was the stone tower- not the temple (I loved the Stone Tower Temple- it had this real sense of being a place, not a dungeon, that other dungeons lacked, and the flipping mechanic was awesome, and the lack of claustrophobia was refreshing), but the big tower that you have to climb up by using the Elegy of Emptiness over and over. Not once, but twice, I finished playing it as Mikau only to get hit in the small of the back by a party- I mean, fire Keese, which instantly forced me to restart the climb. And it wasn't even that clever- it was just "weigh down all the switches you see, and sometimes use hookshot". The Elegy of Emptiness should have been an item, not an Ocarina song.
Also, fairies. Stray fairies. They were an okay idea, but there were WAY TOO MANY OF THEM. I mean, the twenty in the Stone Tower Temple? Going in, and out, and in, and out, and in, and out, and everywhere because they always spawned on the ceiling to serve as hookshot points. JUST SPAWN ACTUAL TARGETS, GUYS. Eugh. That was an ordeal. (On another note, Giant Mask Link should have been able to grab magic jars without shrinking, but whatever.)
Did I mention that I REALLY HATE BEAVERS yet? Yes? Okay, good.
Finally, the final boss. The mask. It started out really dramatic- he's hovering in midair, invincible, dishing out tricky-to-dodge spinning attacks, and after you boomerang and slash enough the boss masks join the fun in order to kill you- but then you notice his spinning attack does no damage, and you lose all sense of caution. And then, when that's over, he grows arms and legs and... dances around the room like an idiot, not attacking you at all. I tried and couldn't find a way to take damage during this part, short of my bombs and Blast Mask. I mean, what? Why even bother with this? Finally, he gets an intimidating head and whip-arms, and you think things are going to heat up... and then Tatl tells you to shoot him, and it turns out shooting him with a regular arrow at any distance stuns him enough to just wail on him until he dies. And then, this big antagonist explodes, taking the moon with him. From a kid hitting him with a sword a bunch. Um.
So yeah. Majora's Mask. It was fun, but there were some really bafflingly stupid decisions for the sidequests sometimes. Yeek.