- Joined
- Dec 21, 2011
This thread was inspired by Axle The Beast's article on the front page and the countless times I've seen JuiceJ say the controls are perfect.
First off, let me state that I loved the motion controls in Skyward Sword. They made combat more fun, they made the game more challenging, it allowed Nintendo to introduce fun and creative puzzles, and they lived up to my expectations of how it would cooperate with my movements and then some. The motion controls for Skyward Sword are the best we've seen in a video game yet, and I'd argue the best we'll see in a game for the whole of 2012. However, just because it was a revolutionary control scheme doesn't dispute the fact that it came with its own set of problems. Yes, the controls are not perfect. If anything, they came with more difficulties than just your average joy-stick controler. Let's anazlyze this.
The biggest problems with these controls were the fact that they were inaccurate and unresponsive. Now, standing alone in Skyloft, the sword perfectly imitated what you were doing with the motion controler. Whether it be a stab, horizontal slash, vertical slash, diagnol slash, it imitated it all the same. Now, that may seem great, but the true problems lay when you actually put the motion control mechanic into practice.
If you vigorously slash at your opponent, lets say, the final battle of Girahim, the motion controls will get confused. It will misinterpret your horizontal slash for a stab, thus making an innacurate decision. I mentioned the final Girahim battle because I've just recently finished a playthough of Skyward Sword and it's fresh in my mind. In the battle, when he pulls out his huge fat sword, you have to break it using a vertical or horizontal slash depending on which way he's holding it. It takes a few slashes with your sword, so naturally people are going to swing back and forth (or up and down) vigorously trying to break it so they can put a beatin' on Girahim. Numerous times the motion controls got confused on what I was doing. And not only did it get confused, it sometimes refused to respong to what I was doing. I had to run away from Girahim and make broad sword slashes with my controler to get my sword to correctly correspong with my motion controler. In one battle, the motion controls demonstrated on how it could be inaccurate and irresponsive.
Now people (JuiceJ) can argue that it was human error that caused to motion controls to be irresponsive and innacurate. That could be true, but lets not forget the fact that a controlers purpose is to allow the player (a human) play the game in the most efficient way possible. If a controler makes a mistake based on human error, that is the controlers fault because it had a faulty design.
Also, to further prove my point, here are two videos of a person playing Skyward Sword where the motion controls mininterpreted what he was doing. You can visually see how this was not human error. I urge you to look at both.
Puzzles and Pirates! - Skyward Sword is AWESOME! - Part 197 - YouTube - 15:10 - Onwards
Evil Fi! - Skyward Sword is AWESOME! - Part 203 - YouTube - 13:20 - To the end of the Girahim fight
Please try to argue my points after watching both of those videos.
First off, let me state that I loved the motion controls in Skyward Sword. They made combat more fun, they made the game more challenging, it allowed Nintendo to introduce fun and creative puzzles, and they lived up to my expectations of how it would cooperate with my movements and then some. The motion controls for Skyward Sword are the best we've seen in a video game yet, and I'd argue the best we'll see in a game for the whole of 2012. However, just because it was a revolutionary control scheme doesn't dispute the fact that it came with its own set of problems. Yes, the controls are not perfect. If anything, they came with more difficulties than just your average joy-stick controler. Let's anazlyze this.
The biggest problems with these controls were the fact that they were inaccurate and unresponsive. Now, standing alone in Skyloft, the sword perfectly imitated what you were doing with the motion controler. Whether it be a stab, horizontal slash, vertical slash, diagnol slash, it imitated it all the same. Now, that may seem great, but the true problems lay when you actually put the motion control mechanic into practice.
If you vigorously slash at your opponent, lets say, the final battle of Girahim, the motion controls will get confused. It will misinterpret your horizontal slash for a stab, thus making an innacurate decision. I mentioned the final Girahim battle because I've just recently finished a playthough of Skyward Sword and it's fresh in my mind. In the battle, when he pulls out his huge fat sword, you have to break it using a vertical or horizontal slash depending on which way he's holding it. It takes a few slashes with your sword, so naturally people are going to swing back and forth (or up and down) vigorously trying to break it so they can put a beatin' on Girahim. Numerous times the motion controls got confused on what I was doing. And not only did it get confused, it sometimes refused to respong to what I was doing. I had to run away from Girahim and make broad sword slashes with my controler to get my sword to correctly correspong with my motion controler. In one battle, the motion controls demonstrated on how it could be inaccurate and irresponsive.
Now people (JuiceJ) can argue that it was human error that caused to motion controls to be irresponsive and innacurate. That could be true, but lets not forget the fact that a controlers purpose is to allow the player (a human) play the game in the most efficient way possible. If a controler makes a mistake based on human error, that is the controlers fault because it had a faulty design.
Also, to further prove my point, here are two videos of a person playing Skyward Sword where the motion controls mininterpreted what he was doing. You can visually see how this was not human error. I urge you to look at both.
Puzzles and Pirates! - Skyward Sword is AWESOME! - Part 197 - YouTube - 15:10 - Onwards
Evil Fi! - Skyward Sword is AWESOME! - Part 203 - YouTube - 13:20 - To the end of the Girahim fight
Please try to argue my points after watching both of those videos.