- Joined
- Nov 25, 2012
- Location
- Monkey Island
So, Nintendo has told us that Link is so named because he's supposed to be a "link" to the players, a sort of avatar. That's why they try to keep his characterization at a minimum: we usually get very little or no backstory, not much personality, and of course, zero dialogue. This is all done with the purpose that Link can adapt to the players' personality, and so make us feel more like we are Link himself.
Do you think this "minimal characterization" strategy is effective in making you feel more like Link, as the developers intend? Or are you willing to sacrafice that for a more fleshed-out main character with a backstory and perhaps a more distinct personality? Please comment.
Do you think this "minimal characterization" strategy is effective in making you feel more like Link, as the developers intend? Or are you willing to sacrafice that for a more fleshed-out main character with a backstory and perhaps a more distinct personality? Please comment.