I always feel a little alone when discussing the 3-Day Cycle and it's mechanics because sometimes I seem to be the only one who had no problem with it whatsoever. :xd:
I thought it was a really unique and interesting mechanic, gave the game a lot of it's own personality, and really added to the feel. It also allowed a lot more depth to the characters and story (people really moved to this location at whatever time), and it made things feel a lot more real, which I enjoyed. Overall it's added a lot more complexity, which, surprisingly, is something the 3D titles have lacked (especially lately).
I've also hardly ever actually had trouble with the time limit, like with trying to finish the dungeon before time runs out. I always play the Song of Inverted Time and start the dungeon immediately at the beginning of the three days. The only time it ever made me sweat was when I completed Stone Tower Temple and then was trying to finish it 100% by collecting all the stray fairies... I almost ran out of time. But it was exhilarating, and it was only that once so I didn't mind.
I thought it was a really unique and interesting mechanic, gave the game a lot of it's own personality, and really added to the feel. It also allowed a lot more depth to the characters and story (people really moved to this location at whatever time), and it made things feel a lot more real, which I enjoyed. Overall it's added a lot more complexity, which, surprisingly, is something the 3D titles have lacked (especially lately).
I've also hardly ever actually had trouble with the time limit, like with trying to finish the dungeon before time runs out. I always play the Song of Inverted Time and start the dungeon immediately at the beginning of the three days. The only time it ever made me sweat was when I completed Stone Tower Temple and then was trying to finish it 100% by collecting all the stray fairies... I almost ran out of time. But it was exhilarating, and it was only that once so I didn't mind.