Castle
Ch!ld0fV!si0n
- Joined
- Oct 24, 2012
- Location
- Crisis? What Crisis?
- Gender
- Pan-decepticon-transdeliberate-selfidentifying-sodiumbased-extraexistential-temporal anomaly
So choices matter in your role playing games, or so I've been told. The best role playing games allow you to make decisions that affect individual characters and even entire nations and, of course, the world.
But sometimes we're going along our adventurous lives and unwittingly make a decision that ends up making something happen we didn't expect.
Obvious SPOILERS to follow.
1.) Eternal Damnation
So in Vampire: The Masquerade - Bloodlines there is an early extremely memorable mission given to you by Vampire boss Therese Voerman to retrieve an item of personal value to a spirit who is haunting the abandoned Ocean House Hotel so the property can be exorcised and development efforts can get underway. There was a brutal fire and massacre here years ago and the place has been haunted ever since. Turns out this hotel is extremely haunted, and after being scared senseless in one of the most freaky and super effective horror levels you'll ever witness, you nab the amulet and return to Therese only to find her totally bonkers sister Jeanette waiting for you instead. She asks for the amulet, and it's a simple enough gesture to just give it to her (even if you're well acquainted with her motivations by this point)
2.) Anomen's fall from grace
In Baldur's Gate 2 friendly companion Anomen is facing his trials to enter into his holy order. He request your assistance in completing his trails, which somehow involve him overcoming his daddy issues. His dad's a real prick, and so much as a single dialog choice can swing the outcome of this quest one way or the other.
3.) The Wraith in the Tower
In Witcher 3 sorceress squeeze Keira Metz tasks Geralt with helping her rid the tower on Fyke Island of the wraithe that's been haunting it. There you uncover the story of the bloody massacre that took place there, and encounter the ghost of the woman who died.
But sometimes we're going along our adventurous lives and unwittingly make a decision that ends up making something happen we didn't expect.
Obvious SPOILERS to follow.
1.) Eternal Damnation
So in Vampire: The Masquerade - Bloodlines there is an early extremely memorable mission given to you by Vampire boss Therese Voerman to retrieve an item of personal value to a spirit who is haunting the abandoned Ocean House Hotel so the property can be exorcised and development efforts can get underway. There was a brutal fire and massacre here years ago and the place has been haunted ever since. Turns out this hotel is extremely haunted, and after being scared senseless in one of the most freaky and super effective horror levels you'll ever witness, you nab the amulet and return to Therese only to find her totally bonkers sister Jeanette waiting for you instead. She asks for the amulet, and it's a simple enough gesture to just give it to her (even if you're well acquainted with her motivations by this point)
Whoops! Not only does Jeanette throw the amulet in the ocean to spite her sister, thus failing the quest, but the hotel is now hopelessly haunted and you just doomed a woman's spirit to an eternity of being terrorized by the ghost of her psycho killer husband and reliving her vicious murder for all eternity
2.) Anomen's fall from grace
In Baldur's Gate 2 friendly companion Anomen is facing his trials to enter into his holy order. He request your assistance in completing his trails, which somehow involve him overcoming his daddy issues. His dad's a real prick, and so much as a single dialog choice can swing the outcome of this quest one way or the other.
Urging Anomen to seek vengeance on his father will see him expelled from his order, upon which he will blame you and charge headlong into a murderous frenzy. And thus concludes the sad sorry pathetic tale of Anomen the almost cleric (not to mention the better part of an hour of your life you will never get back.)
3.) The Wraith in the Tower
In Witcher 3 sorceress squeeze Keira Metz tasks Geralt with helping her rid the tower on Fyke Island of the wraithe that's been haunting it. There you uncover the story of the bloody massacre that took place there, and encounter the ghost of the woman who died.
In case you haven't figured it out yet, the woman is the wraithe and if you just do what she says she'll be let loose on the Velen region to spread a plague that runs rampant through the already devastated war torn region, killing peasant, refugee and soldier alike.