Thanks to the new interview section of the site, I looked over some stuff about Skyward Sword, I just thought I'd give my views on various tidbits found in the interviews.
Eiji Aonuma: Well, in the demo what you're seeing is an area that will actually end up being divided more – and of course, you won't be able to proceed quite so easily through it – but it represents a very early stage where Link, for the first time, travels down to the realm below the clouds. That being said, the giant skeleton that you fight when you go inside the tree, and [the fight against] the giant scorpion, aren't in those locations within the game. We just put them there for the demo version.
This first bit shows that the area in the demo is in the game, but not in it's exact form that was shown at E3, just like the Goron mines in the 2005 E3 conference. Also, the Squeleton and Scorpion bosses are actualy bosses in the final game.
Eiji Aonuma: I think we've talked with the media about this before, about Ocarina of Time being sort of the oldest story in the Zelda timeline, but, of course, in Ocarina of Time the Master Sword already exists, so it's obviously safe to say that this takes place before Ocarina of Time.
Just the way that Aonuma says this, I think is proof that the game explains the origin of the Master sword.
Eiji Aonuma: It's hard, obviously, to introduce major change into the Zelad gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons and there is a line across which area you are in, and which style of gameplay you are participating in.
This, I think, means that there is still a distinctive line between field and dungeon gamplay. Also, Aonuma seams to think that changing huge elements of the series would not be right.
I hope you guys like this thread, if I've made mistakes or anything, please just let me know, I'm new to this forum.
http://zeldadungeon.net/zelda-interviews/86
http://zeldadungeon.net/zelda-interviews/87
Eiji Aonuma: Well, in the demo what you're seeing is an area that will actually end up being divided more – and of course, you won't be able to proceed quite so easily through it – but it represents a very early stage where Link, for the first time, travels down to the realm below the clouds. That being said, the giant skeleton that you fight when you go inside the tree, and [the fight against] the giant scorpion, aren't in those locations within the game. We just put them there for the demo version.
This first bit shows that the area in the demo is in the game, but not in it's exact form that was shown at E3, just like the Goron mines in the 2005 E3 conference. Also, the Squeleton and Scorpion bosses are actualy bosses in the final game.
Eiji Aonuma: I think we've talked with the media about this before, about Ocarina of Time being sort of the oldest story in the Zelda timeline, but, of course, in Ocarina of Time the Master Sword already exists, so it's obviously safe to say that this takes place before Ocarina of Time.
Just the way that Aonuma says this, I think is proof that the game explains the origin of the Master sword.
Eiji Aonuma: It's hard, obviously, to introduce major change into the Zelad gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons and there is a line across which area you are in, and which style of gameplay you are participating in.
This, I think, means that there is still a distinctive line between field and dungeon gamplay. Also, Aonuma seams to think that changing huge elements of the series would not be right.
I hope you guys like this thread, if I've made mistakes or anything, please just let me know, I'm new to this forum.
http://zeldadungeon.net/zelda-interviews/86
http://zeldadungeon.net/zelda-interviews/87