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Rate the Last Game That You Played

GoronGainz

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Aug 31, 2019
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Luigi's Mansion 3: 7.5/10

- Very polished in its attention to detail
- Most puzzles are pretty creative & fun with a few minor annoyances.
- Like the inclusion of Gooigi in addition to the previous' games functions (Dark light)
- Bosses mostly have their own gimmick to keep things fresh and whilst the soundtrack is nothing amazing it's definitely atmospheric to the floor.

- Would've liked the upgrade feature from LM2 to keep getting more proficient at taking down the weaker ghosts as the game progresses
- a few of the puzzles are really annoying to figure out.
 
Joined
May 14, 2017
Location
Hull England
Discworld
Point-and-click adventure game from 1995. I played the sequel as a child and it changed my life. Never played the first, though, or the third, and finally found a version of them I can run.

The game is hilarious and charming and wonderful in all the ways Discworld should be, with fantastic voice work from a ridiculously small but ridiculously talented cast. The puzzles come in three flavours: simple and easy; obtuse but following a kind of lateral logic that you can work out if you let your brain tick over the problem long enough; and impossible 'go **** yourself' puzzles that you will essentially need a guide for.

There's lots of wandering around not knowing what to do for ages, then you'll sarcastically think "I bet I've got to clog the chimney with the Hogfather doll since the Hogfather comes down the chimney," and then that's exactly what you have to do. You get into the rhythm of it after a while, so by the time the parrot is asking for a cracker you know you have to throw a firecracker at it without too much difficulty.

It's good :rosa:
Aah Discworld this game brings back some fond memories for me i agree about the voice work being brilliant and it was a masterstroke to get Eric idle involved as a lot of Pratchett's work is similar to python and i love the humor. I definitely enjoyed 2 more though for a few reasons 1. Death is my favorite Discworld character 2. the puzzles had a bit more logic to them and 3 . anything that includes Cut me own throat Dibbler gets my vote every time, great classic games both of them though.
 

Cfrock

Keep it strong
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@dragonsroar I like the second game more, as well. Like you say, it's a lot less... odd in its logic, and it gives a lot more hints than the first. And Dibbler is a treat in it. I've had "Popcorn! Do-it-yerself popcorn!" ringing in my head since I was six, lmao.

The first was great fun, too, though, and I enjoyed it a lot. I'm playing 2 again, and once I'm done I'm going to play Discworld Noir for the first time. Very excited for it.
 

mαrkαsscoρ

Sal Manella
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American Wasteland
Star Fox Zero

you know what? this game really isn't bad, the levels were cool and varied and the music was pretty darn good too, but I have two noteworthy gripes w/ it that I need to bring up

1. WHY does this have to be a reboot? I really wished this new star fox game would continue on from assault and have kept the voice cast from that game, instead it just retreads 64 and reuses/redoes a lot of lines, ideas, and set pieces. There's plenty of great ideas here too though, like I love how they brought back the walker from star fox 2, and some of the alternate paths were pretty interesting. But it's the same story from 64, and we could already revisit a remade version of that game on the 3ds, so.....why remake it again basically? I know why of course but they really had a good thing going w/ assault, but instead of continuing off of it, they just went back and redid 64...after having already redid 64 like I just said. It just bugs the hell out of me and of course the game sold poorly, so who knows when we can expect another star fox, let alone what it's gonna be about.
oh also the UI is basically lifted from 64 3d, which even more just makes me ask why?

2. the gamepad controls work fine enough until you get to wide open areas w/ all range mode and with plenty of things to deal w/ on screen, the best I can say to sum it up is yes, it is as disorientating as it looks to play it
I was able to get used to the controls, but that doesn't mean it was w/o issue, some of the boss fights are where I saw the worst of the disorientation, you gotta keep an eye on the gamepad to shoot its weak point yet also look at the TV to dodge attacks, it can be a mess sometimes, the bird boss in Fortuna comes to mind specifically

I still had a pretty good time w/ the game though, and if you like 64, then you're probably gonna like zero too [if you can manage the controls], I just wish things would have gone differently than what we got
 

Cfrock

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Trüberbrook
Point and Click adventure game a friend gave me. A sci-fi adventure taking inspiration from the likes of Twin Peaks and The X Files. It has a gorgeous graphical style and simple interface that lets you take it in the restful atmosphere, but it does lead to my only gripe with the game.

You can only use an item on something if the Use action is available, and the game only lets you use specific items rather than anything in your inventory. More often than not you only have one item you're allowed to use, which removes the who puzzle-solving aspect of the gameplay. A big part of Point and Click games is figuring out what items you need to use to solve problems, but Trüberbrook removes a lot of that by leaving you with few, or no, options.

It does have the benefit of preventing the game being trial-and-error, which stops it getting frustrating, though. There was only one point when I got stuck, and I knew exactly what to do, but it turns out you can only do it in one specific place for no clear reason. It made the game smooth, but simple.

It'd probably be a decent place to start for someone looking to get into Point and Click games, actually. It's not too long, it's funny and gorgeous, and the puzzles aren't too hard. I liked it.
 

Ninja

Pilaf Gang
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Witcher 3, a few hours in, enjoying it so far. It's a lot to take in but I'm slowly getting the hang of it. 8/10 so far.
 

Cfrock

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Daymare: 1998
God, if I'd spent five years making this I'd be so embarrassed.

Ten Italians who love Resident Evil start a company to remake RE2. Then Capcom announces a remake of RE2. So those ten Italians change their project into an homage to Resident Evil. The problem is that they don't really know what they're doing.

This game is ugly, it's tedious, it's sluggish, and the writing is so bad I was either bored out of my mind or laughing at how terrible the dialogue is. This is not a good game.

That said, I can see the heart in it. It came from a place of love and, really, the main issue is that it was simply too ambitious a project for this team. Not having professional writers stops the story and characters being anything other than dog****, and survival horror gameplay and level design is a lot tougher to get right than people think.

There are some nice ideas in Daymare, but they never get any room to breathe. The reload system is quite cool, and I could see it being in a Resident Evil game, but the things that make Daymare different never get a chance to sell themselves.

If they'd tempered their ambition and made a shorter game designed to make maximum use of its unique features, and kept the story simple (the simpler the better, really), then this could have been fun. As it is, it's the video game equivalent of a toddler trying to make breakfast. It knows what it wants to achieve, but it doesn't have the skill or know-how to do it. And now my kitchen is a complete mess.
 

mαrkαsscoρ

Sal Manella
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May 4, 2012
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American Wasteland
Fire Emblem: The Sacred Stones

this was a great game, it pretty much acts as an interesting bridge b/w classic and modern FE, as well as a being spiritual successor to gaiden, I got a bit annoyed at the amount of units you're given yet only being able to use like 12 throughout the chapters, but I guess that lends itself to replayablity

I've only done Eirika's route, so I'll pick it up again to do Ephraim's route at some point later on
 

Ragnarokio

AVATAR NOT BY JIMMU
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Monster Train: 8/10

big improvement on slay the spire's formula, the deckbuilding and combat both feel a lot more in-depth and varied. Could use some more variety in enemies as currently battles can feel a little samey.
 

twilitfalchion

"I am a prince before I am a son or brother."
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somewhere in Tellius
Ocarina of Time: 7.5/10

I can recognize and respect the fact OoT was the series' first 3D entry and was innovative for its time (haha), but I don't feel as though it's aged as well as many tend to say. Admittedly, I'm viewing this game through the lens of being a modern gamer, but I also don't have nostalgia to blind me from the game's flaws. I do like the story, characters, music, and charm that the game has in spades, but the controls, dungeon design, and overall mechanics are fairly clunky or obscure by modern standards, even in the 3DS version. It's definitely not my favorite Zelda, but it's still a good game and established what would be a solid formula for 3D Zelda in the future.
 
The King's Bird - 8/10 + 0/10

I was enjoying this game and the unique mechanics and puzzles it had... But it's actually broken in Switch.

It breaks on the last world and makes it so you can't complete it. It'll just constantly crash your console if you keep trying to progress.

Avoid it on Switch.
 

twilitfalchion

"I am a prince before I am a son or brother."
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somewhere in Tellius
Link's Awakening HD: 8.5/10

This was definitely an experience. When it comes to my preferences in video games, I almost always prioritize story and "feel" over the best gameplay or graphics. In the case of LA, it really delivered on the story and charm (the soundtrack is spectacular as well), and had some good gameplay and graphics to go with it. The game is straight-up quirky and weird at times, but it's that quirkiness that gives LA its unique character. And I love every bit of it, especially the ending, which is probably one of the best endings to any Zelda game I've played. Concerning gameplay, I found the bosses to be either annoying or pathetically easy and the dungeons were good, if a bit obscure at times. I don't particularly love the art style, but it did grow on me as I played and I think it suits the dreamy atmosphere of Koholint Island. The technical issues did get irritating in some situations (Goponga Swamp especially suffers from this), but overall the frame rate isn't too terrible. I haven't played much 2D Zelda, but LAHD is probably my favorite 2D Zelda and definitely in my top 5 Zelda games overall.
 

Rubik

King of Lorule Lounge
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Finally played deltarune. It was enjoyable, but I'm not sure how I want to rate it considering it was kind of a partial experience.
 

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