Ok here is my order.
1. Majora's Mask
My favourite for many reasons.
- Dungeons are not a main part of the game
- The 3 day thing was a brilliant move by Nintendo
- For the most part (there are a few little exceptions) the game is hard but not too hard.
- Gives all 3 magic arrow types equal billing and use
- I could go on for ever, but I really think it's a great game and it's defo my favourite.
2. Twilight Princess
A tough call here. But I did like the graphics/aesthetics here quite a lot. And yes a lot of the game is just rehash from other games and the story line of the game itself really contradicted itself, it was very fun to play. To me the downsides here are equally outweighed by the upsides.
3. Ocarina Of Time
The old classic. Yes it was revolutionary, and the dungeons were pretty amazing. But a lot of rehash here, like most of the music was just taken from Zelda 3 and the whole hit the bosses ball back at the boss was also used in Zelda 3. Plus Ocarina was a little too easy for my liking. After all of that, it's still a very good game. One of the best, but age has not treated it well. It's still worth playing but there are others better than it.
A big exception here is the Spirit Temple. That entire dungeon is full of win. The music, the design, the boss, all of it, It's just really well designed. One of the best dungeons ever. But Ocarina is all about the dungeons. And they all are done pretty well.
3. Wind Waker
Yes this also gets a 3 as in my eyes it's just as good as Ocarina. The cel shading to me is hit or miss. Love it or hate it. I don't like it but it does work. The dungeons and bosses here are very weak. Some of the worst in all of the Zelda series. But for me the huge plus in this game are the NPCs. They really have a life of their own. I really liked their back stories and how Link interacted with them. Even all that sailing and fishing up a mountain of sunken treasures was not that annoying, each one felt satisfying, even if it was yet another silver rupee when I was at the max 5k rupees. Having a helper in the last 2 dungeons was a really good idea, a shame that the dungeons themselves were not better. But overall a good game.
5. Skyward Sword
Yes I rate it last for these reasons.
The good
- the combat itself is very good. Having to really think how to attack things and having to time your attacks work really well.
- the aesthetics of the game is not too bad. Very colourful, light and airy.
- The stamina idea I think is different. It works for the most part.
The bad
- The control scheme outside direct combat is terrible. Flying on the red bird is just not a nice feeling at all. Much more complicated than it needs to be. And how you unsheathe your sword is just annoying after a while. Also it's too complicated to do basic things like roll or dodge out of the rode of something.
- So much rehash in this game. At the beginning of the game you get a sail, ummm where have i seen that before, yeah in WW. And Zelda with her harp, that's rehash from Medli and her harp in WW. And the list goes on and on.
- I don't like how the main NPCs are animated. I just find them ugly. TP and WW did a much better job. (Graphics and aesthetics though similar are two different things).
- Being told what to do so often in the game. No where so I have to work out what to do like in previous Zelda games. The game tells me what to do, where and how to do it. Actually working this stuff out for yourself is fun.
- No mini map in the corner of your screen while you play. It's only a little thing but I really noticed it when it was gone. Makes navigating around the place much harder.
- No save anywhere. All those bird statues everywhere was a waste of time, just have a save anywhere and a fly to the sky option anytime Link is outside and be done with it.
I've not finished WW yet but from what I have done of it so far I like it. But I like it less than the above games.
1. Majora's Mask
My favourite for many reasons.
- Dungeons are not a main part of the game
- The 3 day thing was a brilliant move by Nintendo
- For the most part (there are a few little exceptions) the game is hard but not too hard.
- Gives all 3 magic arrow types equal billing and use
- I could go on for ever, but I really think it's a great game and it's defo my favourite.
2. Twilight Princess
A tough call here. But I did like the graphics/aesthetics here quite a lot. And yes a lot of the game is just rehash from other games and the story line of the game itself really contradicted itself, it was very fun to play. To me the downsides here are equally outweighed by the upsides.
3. Ocarina Of Time
The old classic. Yes it was revolutionary, and the dungeons were pretty amazing. But a lot of rehash here, like most of the music was just taken from Zelda 3 and the whole hit the bosses ball back at the boss was also used in Zelda 3. Plus Ocarina was a little too easy for my liking. After all of that, it's still a very good game. One of the best, but age has not treated it well. It's still worth playing but there are others better than it.
A big exception here is the Spirit Temple. That entire dungeon is full of win. The music, the design, the boss, all of it, It's just really well designed. One of the best dungeons ever. But Ocarina is all about the dungeons. And they all are done pretty well.
3. Wind Waker
Yes this also gets a 3 as in my eyes it's just as good as Ocarina. The cel shading to me is hit or miss. Love it or hate it. I don't like it but it does work. The dungeons and bosses here are very weak. Some of the worst in all of the Zelda series. But for me the huge plus in this game are the NPCs. They really have a life of their own. I really liked their back stories and how Link interacted with them. Even all that sailing and fishing up a mountain of sunken treasures was not that annoying, each one felt satisfying, even if it was yet another silver rupee when I was at the max 5k rupees. Having a helper in the last 2 dungeons was a really good idea, a shame that the dungeons themselves were not better. But overall a good game.
5. Skyward Sword
Yes I rate it last for these reasons.
The good
- the combat itself is very good. Having to really think how to attack things and having to time your attacks work really well.
- the aesthetics of the game is not too bad. Very colourful, light and airy.
- The stamina idea I think is different. It works for the most part.
The bad
- The control scheme outside direct combat is terrible. Flying on the red bird is just not a nice feeling at all. Much more complicated than it needs to be. And how you unsheathe your sword is just annoying after a while. Also it's too complicated to do basic things like roll or dodge out of the rode of something.
- So much rehash in this game. At the beginning of the game you get a sail, ummm where have i seen that before, yeah in WW. And Zelda with her harp, that's rehash from Medli and her harp in WW. And the list goes on and on.
- I don't like how the main NPCs are animated. I just find them ugly. TP and WW did a much better job. (Graphics and aesthetics though similar are two different things).
- Being told what to do so often in the game. No where so I have to work out what to do like in previous Zelda games. The game tells me what to do, where and how to do it. Actually working this stuff out for yourself is fun.
- No mini map in the corner of your screen while you play. It's only a little thing but I really noticed it when it was gone. Makes navigating around the place much harder.
- No save anywhere. All those bird statues everywhere was a waste of time, just have a save anywhere and a fly to the sky option anytime Link is outside and be done with it.
I've not finished WW yet but from what I have done of it so far I like it. But I like it less than the above games.
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