my main goal in designing the game was to create situations that would leave people wondering what the hell was going on. Ex and Neon's roles felt particularly fun to me because the sheer scale of the roles should put the people receiving them off-kilter. Ex skipped using his resurrect the first two nights/days because he was afraid it would somehow backfire, and almost lost the game as a result.
I think the game probably ended up being roughly balanced which was a pleasant surprise. I was afraid it might end within the first day or two because i missed something obvious. Town's wincon involves finding and lynching all of the mafia, while mafia wins by protecting CL until they can get a majority. Neon provides a backup method of winning the game if CL dies, but aside from that her role is basically a trap. In a game where CL didn't die as early rezzed town flipping as mafia would have made exlight's role less powerful, since people wouldn't trust resurrected players as much. In retrospect, I would have made CL bulletproof to decrease the relatively high probability that he eventually dies to mafia NKing him via tunnels.
It plays more like a mafia game than many mafia games i've played, but certainly a lot less than most.
I just realized my role is a bit ambiguously worded
was I also lynchproof rag??
you weren't at least until storm gave you a 1-up. then you were. I probably would have made you immune to storm's ability in retrospect though, because it creates a loop that takes away one of mafia's only ways of dealing with you.