- Jun 19, 2010
The minority of us hope that Zelda: Skyward Sword will heavily focus on quantity. Like in Majora's mask I would personaly appreciate a bunch of new items used once, than a few items used a lot. Some people out there are getting their tomatoes ready to throw at me and are prepared to deREP me, but quanity could for the better also. One example would be SS (Kirby: Super Star, Kirby's Fun Pack in europe). It contained 8 different games that were very short and did not have too much backstory, but the game itself was good because it utilised the Quantity is better than Quality concept. It even earned its own remake on the NDS called SSU (Kirby: Super Star Ultra, same name in europe). It contained a few extra games and was perfectly executed and succusful. Not only that, but each of kirby's abilities had not one but atleast 3 different moves (excluding crash and mike). The most moves an ability can have is nine I beleive. Not only that, but Kirby can make an AI helper that uses identicle moves. Also, kirby had twenty two different abilities in that game. It was a HUGE succuss. Now before you come up with a big lecture to why quantity is worse than quality, is it better to have a bunch of different stupid world records, or have one big world record? It is better to have more because you are known better and you will be known as versatile. By saying I want more quanity than quality, I am not saying take out all the quality, but it can be more. Twiligt princess was a very good example of that.