Random Person
Just Some Random Person
Sup peeps, Random Person here.
Shocked that I couldn't find a thread like this already, especially in the category called "World of Zelda." Whilst discussing Skyward Sword, one of the topics that came up was the type of exploration world. So I started wondering what type of world the people of Zelda Dungeon prefer. Not talking about overworld mind you, but the lands that the overworlds are connected to.
SS brought about a dungeon-esque (not a word) type world. The world heavily focused on puzzle solving in a dungeon type fashion while still pushing you forward toward the actual dungeon itself. While the puzzle solving aspect was enjoyable, this is not my preference. To me, this made the game feel more linear. In dungeons, you can't just do whatever you want. The process involves doing step one, then step two, then step three and so on and so forth. I felt that SS's world also went in this direction, and by doing so, took away from the "exploration" factor. I myself felt as though my freedom was rather limited because there was rarely some secret I found on my own. Most of SS felt like it was supposed to be found, with one or two caves that held heart pieces. There is also the problem of redundancy. When my world is like my dungeon, I feel as though I'm being repetitive. Rather than going through exploration, then a step by step process and getting the best of both worlds, I get to do a dungeon type environment, followed by another dungeon type environment. To me, though I know others feel differently, the step by step process should be left in the dungeons (and/or mini dungeons) and the world outside it should be left to explore.
There is also the worlds like Twilight Princess. TP propelled you forward through the land by using actions rather than puzzles (if that makes sense). Brief cutscenes, followed by either an action sequence, or a little time to explore your surroundings. This was rather fun and enjoyable for me. I enjoyed it much more than SS's world, but still not my world of choice. While TP's action was a great breath of fresh air, its puzzle solving was lacking. Everything was in your face and rather easy. Again, I really did enjoy this. There are also those who feel that TP was lacking small rewards. I'm not one of them, but it should still be taken into consideration.
Personally, I prefer the world of Ocarina of Time/Majora's Mask. Moreso Majora's Mask. OoT and MM contain the puzzle solving elements that SS has, but they aren't like dungeons. The reason being is because you don't have to do step two right after step one if you don't want to (most of the time). Generally you could go off on your own order. For example, once you get the Zora's Mask, you can choose to go to Zora Hall and collect information, or go straight to getting your hookshot at the Gerudo Fortress. And once you get the hookshot, you could either continue collecting eggs, or go find more secrets throughout the land of the ocean. This exploration factor to the world while still feeling like you have purposes to fulfill, gives me the sense of freedom SS lacked. OoT and MM also had it where if you waited to do certain things, it could make things more interesting with their passage of time. Also, the difficulty to those games felt more my level than SS's and TP's. The small unnecessary treasures were abundant and getting these treasures was usually the opposite a cakewalk. Particularly in MM, where the steps to getting masks were so complex.
All in all, the type of world I prefer is one where there is a good amount of puzzle solving, abundance of hidden perks that you don't have to get, and lots of freedom. I also prefer worlds that tell stories, but a good amount of Zelda worlds do this in my opinion so its not that big of a deal to mention as the other properties. TP's type of world was fine, but I just flat out didn't like how SS did it.
And because we all know my opinion is the final say, what types of worlds do you guys prefer? Please answer or I will feel inferior.
Shocked that I couldn't find a thread like this already, especially in the category called "World of Zelda." Whilst discussing Skyward Sword, one of the topics that came up was the type of exploration world. So I started wondering what type of world the people of Zelda Dungeon prefer. Not talking about overworld mind you, but the lands that the overworlds are connected to.
SS brought about a dungeon-esque (not a word) type world. The world heavily focused on puzzle solving in a dungeon type fashion while still pushing you forward toward the actual dungeon itself. While the puzzle solving aspect was enjoyable, this is not my preference. To me, this made the game feel more linear. In dungeons, you can't just do whatever you want. The process involves doing step one, then step two, then step three and so on and so forth. I felt that SS's world also went in this direction, and by doing so, took away from the "exploration" factor. I myself felt as though my freedom was rather limited because there was rarely some secret I found on my own. Most of SS felt like it was supposed to be found, with one or two caves that held heart pieces. There is also the problem of redundancy. When my world is like my dungeon, I feel as though I'm being repetitive. Rather than going through exploration, then a step by step process and getting the best of both worlds, I get to do a dungeon type environment, followed by another dungeon type environment. To me, though I know others feel differently, the step by step process should be left in the dungeons (and/or mini dungeons) and the world outside it should be left to explore.
There is also the worlds like Twilight Princess. TP propelled you forward through the land by using actions rather than puzzles (if that makes sense). Brief cutscenes, followed by either an action sequence, or a little time to explore your surroundings. This was rather fun and enjoyable for me. I enjoyed it much more than SS's world, but still not my world of choice. While TP's action was a great breath of fresh air, its puzzle solving was lacking. Everything was in your face and rather easy. Again, I really did enjoy this. There are also those who feel that TP was lacking small rewards. I'm not one of them, but it should still be taken into consideration.
Personally, I prefer the world of Ocarina of Time/Majora's Mask. Moreso Majora's Mask. OoT and MM contain the puzzle solving elements that SS has, but they aren't like dungeons. The reason being is because you don't have to do step two right after step one if you don't want to (most of the time). Generally you could go off on your own order. For example, once you get the Zora's Mask, you can choose to go to Zora Hall and collect information, or go straight to getting your hookshot at the Gerudo Fortress. And once you get the hookshot, you could either continue collecting eggs, or go find more secrets throughout the land of the ocean. This exploration factor to the world while still feeling like you have purposes to fulfill, gives me the sense of freedom SS lacked. OoT and MM also had it where if you waited to do certain things, it could make things more interesting with their passage of time. Also, the difficulty to those games felt more my level than SS's and TP's. The small unnecessary treasures were abundant and getting these treasures was usually the opposite a cakewalk. Particularly in MM, where the steps to getting masks were so complex.
All in all, the type of world I prefer is one where there is a good amount of puzzle solving, abundance of hidden perks that you don't have to get, and lots of freedom. I also prefer worlds that tell stories, but a good amount of Zelda worlds do this in my opinion so its not that big of a deal to mention as the other properties. TP's type of world was fine, but I just flat out didn't like how SS did it.
And because we all know my opinion is the final say, what types of worlds do you guys prefer? Please answer or I will feel inferior.