After seeing Seth's thread about peoples' favorite Super Mario 64 level, I was reminded of the shift away from that game's level design that recent 3D Mario games have undertaken.
Super Mario 64 is the ultimate Mario "sandbox" experience, so to speak. Stars could be done in any order. Super Mario Sunshine still spawned players in the same location and didn't bar off parts of the level, but most shines were required to be obtained in a particular order. The Galaxy games often didn't allow players to even return to parts of galaxies they have explored for previous stars.
And recently, the shift with Super Mario 3D Land and Super Mario 3D World has been a marriage between a 3D world and classic 2D Mario gameplay. Even though some people may not consider these games to be "proper" 3D Mario games since players don't collect stars, Nintendo has referred to these games as 3D Mario, and there is more than an X and Y axis that players navigate.
With a lot of variety in the way 3D Mario levels have been presented, fans often debate which is their favorite, and which they think is best for the series in general. Do you prefer the open world of Super Mario 64, the more objective-based focus of Sunshine and the Galaxies, or the classic 2D gameplay of the Super Mario 3D games? Also, do you think any one approach is optimal for the franchise?
Super Mario 64 is the ultimate Mario "sandbox" experience, so to speak. Stars could be done in any order. Super Mario Sunshine still spawned players in the same location and didn't bar off parts of the level, but most shines were required to be obtained in a particular order. The Galaxy games often didn't allow players to even return to parts of galaxies they have explored for previous stars.
And recently, the shift with Super Mario 3D Land and Super Mario 3D World has been a marriage between a 3D world and classic 2D Mario gameplay. Even though some people may not consider these games to be "proper" 3D Mario games since players don't collect stars, Nintendo has referred to these games as 3D Mario, and there is more than an X and Y axis that players navigate.
With a lot of variety in the way 3D Mario levels have been presented, fans often debate which is their favorite, and which they think is best for the series in general. Do you prefer the open world of Super Mario 64, the more objective-based focus of Sunshine and the Galaxies, or the classic 2D gameplay of the Super Mario 3D games? Also, do you think any one approach is optimal for the franchise?