Sorry if I'm flooding, but ever since I've made that silly Tunic Options thread, I've been thinking about what could possibly be done with a single SS file once you beat the game once. Zelda games aren't known for having post game content like RPGs are (specifically the Star Ocean series), but every once in a while we got to do something different. For example, on completion of The Wind Waker you are allowed to restart that same file but you get a new costume. Another example is obtaining the Mirror Shield in Minish Cap, you can only do that once you beat the final boss.
I was thinking for Skyward Sword (because I didn't get what I wanted in OoT3D), we could possibly have bonus dungeons upon viewing the ending of the game. They could be completely puzzle based, action based (ooh, aaaction based), or even a mix between. That would add to replayability as I've said in another thread about 'the difficulty of Zelda Wii', "[somethingalongthelinesof] There could be a Master Quest mode unlocked on completion of the game[/somethingalongthelinesof]". What I mean by quoting that sentence is that maybe on each completion, the bonus dungeons would continue to get harder and harder. The problem with that proposal though, is the tedium required to make a harder dungeon, both on the DEV side and on the player's side.
More to the point though, I'd like to hear your thoughts on any post game (game completion, continue on same file) or post completion (game completion, restart on same file) ideas!
I was thinking for Skyward Sword (because I didn't get what I wanted in OoT3D), we could possibly have bonus dungeons upon viewing the ending of the game. They could be completely puzzle based, action based (ooh, aaaction based), or even a mix between. That would add to replayability as I've said in another thread about 'the difficulty of Zelda Wii', "[somethingalongthelinesof] There could be a Master Quest mode unlocked on completion of the game[/somethingalongthelinesof]". What I mean by quoting that sentence is that maybe on each completion, the bonus dungeons would continue to get harder and harder. The problem with that proposal though, is the tedium required to make a harder dungeon, both on the DEV side and on the player's side.
More to the point though, I'd like to hear your thoughts on any post game (game completion, continue on same file) or post completion (game completion, restart on same file) ideas!