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[PnP RPG] The Art of War (Character Creation and Discussion Thread)

Joined
Dec 9, 2012
Maxxy, lvl 1 (Elemental Mage) (Front)
HP: 10
MP: 15

Power: 1
Dexterity: -5
Wisdom: 2
Intelligence: 3
Accuracy: 2
Evasion: -1
Casting: 3
Resistance: -4
 

ShellShocker

adjective spaceman
Joined
Feb 2, 2009
Location
Australia
>_>

You're the 3rd magic user on the team - you may want to ask the team what they would like as a class.
What timezone are you in? What skills/weapons do you have? Please fill out the *entire* character sheet too. It's not as simple as making it once in the thread and then roleplaying straight off the bat.

Sorry if this offends you, it's just too hard to work with such little information.
 

ShellShocker

adjective spaceman
Joined
Feb 2, 2009
Location
Australia
Sorry. It's a lot of information to take in at once.

Firstly I'd recommend just grabbing a copy of Mr. Example to edit after you've finished reading the rules. Next think about what kind of character you'd like to use (Regal thought it'd be better to have a more melee-oriented class) and give him a weapon and armor from the code list on the previous page. The ATK of the weapon is your attack and the DEF of the armor is your DEF. Then look at your stats and how I described them to Austin on Page 1 and decide how you'd like to make your character. You can just mess around editing Mr Example and I can help you out with the skills and abilities.

Sorry. It's a lot of information to take in at once.

Firstly I'd recommend just grabbing a copy of Mr. Example to edit after you've finished reading the rules. Next think about what kind of character you'd like to use (Regal thought it'd be better to have a more melee-oriented class) and give him a weapon and armor from the code list on the previous page. The ATK of the weapon is your attack and the DEF of the armor is your DEF. Then look at your stats and how I described them to Austin on Page 1 and decide how you'd like to make your character. You can just mess around editing Mr Example and I can help you out with the skills and abilities.

Sorry. It's a lot of information to take in at once.

Firstly I'd recommend just grabbing a copy of Mr. Example to edit after you've finished reading the rules. Next think about what kind of character you'd like to use (Regal thought it'd be better to have a more melee-oriented class) and give him a weapon and armor from the code list on the previous page. The ATK of the weapon is your attack and the DEF of the armor is your DEF. Then look at your stats and how I described them to Austin on Page 1 and decide how you'd like to make your character. You can just mess around editing Mr Example and I can help you out with the skills and abilities.


EDIT: This is an example of what the character table will look like at the beginning of every post, before actions.
=== ~ Party 1 ~ ==================================
HP: 04/04 | MP: 21/21 | Cover | Khotno Moshchnik, lvl 1 Priest (Austin)
===============================================
HP: 12/12 | MP: 13/13 | Cover | Regal, lvl 1 Dragoon Red Mage Bard (RegalBryant)
===============================================
HP: 17/17 | MP: 08/08 | Front | Maxxy, lvl 1 Warrior (Maxxy)
===============================================
HP: 13/13 | MP: 12/12 | Front | Kazumi, lvl 1 Spellthief (Kazumi)
===============================================
HP: ??/?? | MP: ??/?? | Cover | Mion Kamalot, lvl 1 Exorcist (Siniru)
===============================================
 
Last edited:
Joined
Dec 9, 2012
Maxxy, lvl 1 (Warrior) (Front)
HP: 17
MP: 8
XP: 0/100
AP: 7
ATK: 9
DEF: 5
Weapon: Bronze Sword (4 ATK)
Armor: Leather Armor (2 DEF)
Items (1/5):
Gold: 300
- Ruby Necklace

Skills:
- Multi-slash (2 MP): Slashes the opponent 3 times in a combo. ( AP)

Abilities:
- : This ability does something. (3 AP)

Power: 3
Dexterity: -3
Wisdom: 1
Intelligence: 2
Accuracy: 3
Evasion: -2
Casting: 1
Resistance: -3

Alignment: Good

Elements:
Fi: 40% / Ea: 10% / Wi: 25% / Wa: 25%
Tell me if there is anything I'm missing or I should change.
 

ShellShocker

adjective spaceman
Joined
Feb 2, 2009
Location
Australia
Great job! Alright, let's see what we have to finish off for your character...
Your HP and MP add up! 0 exp... good. Your AP we will look at in a minute after we do your skills.
What did you want your Ruby Necklace to do? Increase a stat? Is it just cosmetic?

Alright... Let's look at Multi-Slash:
While it may not look like it on paper - this ability is absurdly good. 3 attacks in one turn without any damage or accuracy deduction can be detrimentally powerful and considering it costs as little as 2 MP, I'm going to have to charge 22 AP for it. That's pretty much all of your potential AP used up. If you'd like, I can offer a few suggestions:

- Multi-slash (4 MP): Slashes the opponent 3 times in a combo. (14 AP) --- this one costs more MP but comes cheaper
- Multi-slash (4 MP): Slashes the opponent 3 times in a combo with 2 less damage for each attack. (10 AP) --- more mp, less damage for each hit, much cheaper
- Multi-slash (4 MP): Slashes the opponent two times in a row with no hit deduction. (13 AP) --- no damage reduction

You can choose any of those or keep your other one.

Alright, do you plan on using any abilities or just skills for your warrior?

Now let's look at your attributes:
Here are some recommended changes for your advantage:
Put your casting down to -5 if you don't plan on using any spells. It's essentially a dummy stat which you can use to get free points. That'll put you up 6 points. I'd invest 3 of those putting your accuracy up to 1 since you'll be in the front row. The other 3 can go wherever. The rest of the stats look reasonably fine as well. Sweet.

Next up is your elemental resistances. Altogether they cost 10 AP - 1AP per 10% (rounded up). If you'd like some bonus AP, remove the resistances but if you're happy being a bit more well-matched against elemental wizards it's fine to keep it there but keep in mind you will need to use AP for your skills too.

I shall update this post with your character sheet.

Maxxy, lvl 1 (Warrior) (Front)
HP: 17/17
MP: 08/08
XP: 0/100
AP: 25
ATK: 5
DEF: 3
Weapon: Iron Sword (5 ATK, +1 Acc)
Armor: Leather Armour (2 DEF)
Shield: Wooden Buckler (1 DEF)
Items (1/5):
Gold: 300
- Ruby Necklace

Skills:
- Multi-slash (4 MP): Slashes the opponent 3 times in a combo. (14 AP)

Abilities:
- n/a

Power: +3
Dexterity: -3
Wisdom: +1
Intelligence: 2
Accuracy: +6/+5
Evasion: +2
Casting: -5
Resistance: -3


Alignment: Good

Elements:
Fi: 40% / Ea: 10% / Wi: 25% / Wa: 25%
(10 AP)

Character Story: Write about your character here.

I gave you a better sword and a shield as well.

Tell me your thoughts.
 
Last edited:
Joined
Dec 9, 2012
I would like the Ruby Necklace to be purely cosmetic. I would also like the first multi-slash that you listed as a replacement. I'll also change my Casting to what you said and put up my accuracy. I'm ok with my elemental resistances.
 

Kazumi

chagy
Joined
Dec 3, 2008
Location
Canada
Kazumi, LvL 1 (Spellthief)
HP: 13/13
MP: 12/12
XP: 000/100
AP:
ATK: 5
DEF: 2
Weapon: Iron Sword (5 ATK, +1 Acc.)
Armor: Leather Armor (2 DEF)
Items (?/5):
Gold: 300
- Amulet of Dodging (+1 evasion)
Skills:
- Aspect of the Fox (6 MP)
* Increases dexterity by 6, lasts for 4 turns

Abilities:
- Missed Me (Passive)
* Half of dexterity (rounded up) is added to both Evasion and Resistance

Power: -5
Dexterity: +5
Wisdom: -5
Intelligence: -5
Accuracy: +5
Evasion: +5
Casting: -5
Resistance: +5

Alignment: True Neutral

Elements:
Fi: 0% / Ea: 0% / Wi: 0% / Wa: 0%

Character Story: The noble child of a forgotten family, escaped from the torching of his home around age sixteen. With just the items he could carry on his back, he made it to the nearest city. Trained well in the arts of stealth, speed, and a bit of magic, Kazumi lived his life on the streets, and built up his reputation as powerful thief and assassin. Even though he is a thief, always looking for a way to make more money, he is still a gentlemen at heart. When the call came for specialists, Kazumi was one of the first to answer. With the prospect of profit and adventure on the horizon, he sets out.

Might add more backstory later.
 

Austin

Austin
Joined
Feb 24, 2010
Just to not leave anyone hanging, I'll post my complete profile likely by the end of the night. Just adding a few minor details and tweaks, nothing major.
 

ShellShocker

adjective spaceman
Joined
Feb 2, 2009
Location
Australia
Looking good! Just a couple of things with your character sheet:

1. Make sure to include the +1 Acc in your attributes section. You can do that by using this (just quote and c&p it): Accuracy: +6/5
2. Make sure to state the the ability only works in combat.
3. It'd help if you put the AP costs of your skills somewhere but not entirely necessary. Just helps me keep track if/when you want to upgrade them. (spell was 11, ability was 14)
4. Just put your Amulet below your Armour to signify it is indeed equipped and not in your inventory, and if you do so make sure to include it in the attributes the same way you did your sword bonus.

Cool back-story and good luck!

edit: Thanks for the heads-up, Austin :)
 
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ShellShocker

adjective spaceman
Joined
Feb 2, 2009
Location
Australia
I think we're pretty much got enough needed but I'm just waiting the rest of the day to see if anyone else wants to join or we can "convert" anyone.

Axle the Beast also asked me to sign him up for a reserved slot as he will probably be joining after Christmas when he has more time; however, will surely be starting before then. :)
 

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