- Joined
- Dec 12, 2010
At the end of OoT Zelda confesses that Ganon's entrance to the Sacred Realm was all her fault, based on mistakes she made as a kid. We then see in the final scene that Link goes back in time, Navi leaves and in the final shot Link meets up with Zelda in the Castle. Given that in MM we see child Link and Zelda (http://www.youtube.com/watch?v=2HqZlEYgUMw about 3 minutes in) it seems logical that they managed to defeat Ganondorf somehow - indeed TP could be seen as confirmation of this in Ganon's Execution scene.
All this should be familiar to you, and I don't think I've said anything incorrect or disputable at this point.
In fictionalised time travel one danger is always highlighted - the possibility that through your own actions you will erase yourself from time. This then leads to the following time paradox:
My point is that Link travels forward in time and after his conversation with Zelda returns to his Native time and defeats Ganondorf. This in turn means the future he visited no longer exists and thus he cannot have the conversation with Zelda and return to his Native time to defeat Ganon. And so on. OoT's time travel element is logically impossible, as well as the split timeline theory that follows.
This of course rests on a linear view of time (which at present does not seem to be the generally accepted view among Quantum Physicists). Indeed, given the impact of Chaos Theory combined with linear time any time travel backwards to the past would likely be rendered impossible (ie if you went back to China in 500 BC and so much as delayed someone for 30 seconds in their day you would alter the whole of history, meaning you probably wouldn't be born - and back to the time paradox).
If you view time travel as an interdimensional sort of thing (when you travel through time you move laterally: across timelines rather than up and down the same one) then it really is anything goes, and this theory is irrelevant.
All this should be familiar to you, and I don't think I've said anything incorrect or disputable at this point.
In fictionalised time travel one danger is always highlighted - the possibility that through your own actions you will erase yourself from time. This then leads to the following time paradox:
- You erase yourself from time by preventing yourself being born.
- Now you are not born you cannot travel back in time and erase yourself from time.
- Therefore you will be born, travel back in time and erase yourself again
My point is that Link travels forward in time and after his conversation with Zelda returns to his Native time and defeats Ganondorf. This in turn means the future he visited no longer exists and thus he cannot have the conversation with Zelda and return to his Native time to defeat Ganon. And so on. OoT's time travel element is logically impossible, as well as the split timeline theory that follows.
This of course rests on a linear view of time (which at present does not seem to be the generally accepted view among Quantum Physicists). Indeed, given the impact of Chaos Theory combined with linear time any time travel backwards to the past would likely be rendered impossible (ie if you went back to China in 500 BC and so much as delayed someone for 30 seconds in their day you would alter the whole of history, meaning you probably wouldn't be born - and back to the time paradox).
If you view time travel as an interdimensional sort of thing (when you travel through time you move laterally: across timelines rather than up and down the same one) then it really is anything goes, and this theory is irrelevant.