Hey guys, I'm back from the grave. I've chilled out a lot and you can find me on Age of War Zelda Roleplaying Forrum whenever, but I'm really hype to get this RPG going and it's not getting the attention I want on AoW. So I'm going to post this here. I copied everything from the AoW post, so excuse anything that doesn't make sense that I missed in editing. (Since I hit character limit this is going to be posted in two parts.)
You can reply to this post with your character, or PM me if you wanna keep some things secret, like their backstory. (Almost everything is in the spreadsheet.)
Character List:
What up, it’s AJ, Ammy, many of you knew me before I bailed on ZD. And, if you didn't know me then, I guess you do now. I’ve come up with one of my own based on a world I created for a book with the same name, Oniana (Oh-knee-ah-nah). I’m gonna pull up a dice rolling site and bookmark it so, as the GM, I can do GM things like roll dice. I’m going to keep everybody’s character pages in a Google Spreadsheet (an excel document, basically) to keep track of Health, Stats, and Inventory. The document will be free to view but not to edit, so that nobody can cheat, and you know that nothing fishy is going on via a bribe to the GM. I don't know if it's a true tabletop, since I sort of copied a format another member had when they inspired me to make my own, but I hope you enjoy this!
(Also you can skim just about everything but the rules, if you'd like. I know it's a lot.)
Rules
Background Knowledge
You can reply to this post with your character, or PM me if you wanna keep some things secret, like their backstory. (Almost everything is in the spreadsheet.)
Character List:
What up, it’s AJ, Ammy, many of you knew me before I bailed on ZD. And, if you didn't know me then, I guess you do now. I’ve come up with one of my own based on a world I created for a book with the same name, Oniana (Oh-knee-ah-nah). I’m gonna pull up a dice rolling site and bookmark it so, as the GM, I can do GM things like roll dice. I’m going to keep everybody’s character pages in a Google Spreadsheet (an excel document, basically) to keep track of Health, Stats, and Inventory. The document will be free to view but not to edit, so that nobody can cheat, and you know that nothing fishy is going on via a bribe to the GM. I don't know if it's a true tabletop, since I sort of copied a format another member had when they inspired me to make my own, but I hope you enjoy this!
(Also you can skim just about everything but the rules, if you'd like. I know it's a lot.)
Rules
Not all of these are going to make sense until you read below, but I want to keep all rules in one central place.
1. All Zelda Dungeon Rules apply here.
2. Be respectful to all players, do not attempt to God Mod or harass another player.
3. Respect the Game Master. They are not a playable character so attempts to speak to them via your character will not be acknowledged. To speak out of character in the thread, please use double parentheses or brackets.
4. You are allowed free roam of the world but do not complain when there’s nobody in your area to roleplay with.
5. Please do not start roleplaying until we have at least two participants.
6. You cannot make a Creature until you have an established human character.
7. I will control NPCs. If you want something specific to happen PM me before the event takes place.
8. Inventory space is non-negotiable but you may add another eight spaces by purchasing or creating a new bag.
Your inventory adds into your weight, which can hinder speed. Each +5 weight will result in a -1 Speed, and at +20 weight you will be unable to run.
9. Each character will start off with 150 Gold, no exceptions. It does not take up inventory space nor does it add weight to your character. You can find more gold in the environment, earn it by working, or gain it by selling something to a merchant.
10. Actions by any player that seem impossible for themselves or the laws of physics themselves will be disregarded and you will be asked to edit your post before your character is acknowledged.
11. Role-playing should be in paragraph format.
1. All Zelda Dungeon Rules apply here.
2. Be respectful to all players, do not attempt to God Mod or harass another player.
3. Respect the Game Master. They are not a playable character so attempts to speak to them via your character will not be acknowledged. To speak out of character in the thread, please use double parentheses or brackets.
4. You are allowed free roam of the world but do not complain when there’s nobody in your area to roleplay with.
5. Please do not start roleplaying until we have at least two participants.
6. You cannot make a Creature until you have an established human character.
7. I will control NPCs. If you want something specific to happen PM me before the event takes place.
8. Inventory space is non-negotiable but you may add another eight spaces by purchasing or creating a new bag.
Your inventory adds into your weight, which can hinder speed. Each +5 weight will result in a -1 Speed, and at +20 weight you will be unable to run.
9. Each character will start off with 150 Gold, no exceptions. It does not take up inventory space nor does it add weight to your character. You can find more gold in the environment, earn it by working, or gain it by selling something to a merchant.
10. Actions by any player that seem impossible for themselves or the laws of physics themselves will be disregarded and you will be asked to edit your post before your character is acknowledged.
11. Role-playing should be in paragraph format.
Background Knowledge
Everything you should know about Oniana.
History
Unless somebody wants me to expand upon the history of Oniana, I’m going to keep the story’s prologue concise.
In the beginning, dragons and humans did not get along’; there was more or less constant chaos and fighting. Any attempt from either side to set up a hierarchy or otherwise working system was smashed by the opposing side. This continued as far back as many can remember until five members of each side, drawn together simply by fate and luck, began to meet in secret. Five humans and five dragons, they referred to themselves as and have continued to be called the Tranquil Ten. They spread their peaceful message over the land and eventually the fighting died down and empires rose.
These ten became the first five Bonds, a tradition held into today. When a dragon fledgling and a human child are born, there is always a member of the opposite species born at the same moment. On their fifth birthday, the human ventures outside of city limits, around where the farmers would generally work, and wait for the dragon they share a birthday with to emerge from the wild. Upon their first meeting, they will bond together, and spend the rest of their lives together, further referred to as Bonds.
In Oniana today, life is peaceful. Nobody is at a great disadvantage, education is a common thing, and the people are generally happy. Although some countries' rulers have differences, they try to keep these in personal conversation as to maintain peace throughout Oniana. Although most of the land is settled, outside of larger cities and the Farmers' land are hideous creatures and vicious feral dragons. Be wary when venturing into the unknown.
Bonds
Bonds serve no other purpose than being your dragon companion and your vehicle, so to speak. They cannot attack during a typical battle but they will defend you from random attacks from wild creatures. They’re between the size of a pony and a horse, and have wide wings to enable the flight of both themselves and yourself on their back.
The Land
Oniana is split into five regions, each dominated by a country, which was established long ago by one of the original five Bonds. While the humans have long since passed and their first names lost to history, their last names live on in the countries.
To the north, Nodin, a mountainous land with numerous valleys and rugged cliffs. Home to Zire, the Wind Guardian.
To the south, Elidn, a beachy land bordering an ocean. Home to Chailyn, the Water Guardian.
The east holds three different forests, all inhabited by the people of Jerron. Home to Maral, the Earth Guardian.
The west is very plain; the Peppered Plains house the people of Varmes. Home to Titus, the Fire Guardian.
In the center of these four empires lies Tatum, a bustling little community that accepts any exiles from its neighbors. Home to Achack, the Spirit Guardian.
History
Unless somebody wants me to expand upon the history of Oniana, I’m going to keep the story’s prologue concise.
In the beginning, dragons and humans did not get along’; there was more or less constant chaos and fighting. Any attempt from either side to set up a hierarchy or otherwise working system was smashed by the opposing side. This continued as far back as many can remember until five members of each side, drawn together simply by fate and luck, began to meet in secret. Five humans and five dragons, they referred to themselves as and have continued to be called the Tranquil Ten. They spread their peaceful message over the land and eventually the fighting died down and empires rose.
These ten became the first five Bonds, a tradition held into today. When a dragon fledgling and a human child are born, there is always a member of the opposite species born at the same moment. On their fifth birthday, the human ventures outside of city limits, around where the farmers would generally work, and wait for the dragon they share a birthday with to emerge from the wild. Upon their first meeting, they will bond together, and spend the rest of their lives together, further referred to as Bonds.
In Oniana today, life is peaceful. Nobody is at a great disadvantage, education is a common thing, and the people are generally happy. Although some countries' rulers have differences, they try to keep these in personal conversation as to maintain peace throughout Oniana. Although most of the land is settled, outside of larger cities and the Farmers' land are hideous creatures and vicious feral dragons. Be wary when venturing into the unknown.
Bonds
Bonds serve no other purpose than being your dragon companion and your vehicle, so to speak. They cannot attack during a typical battle but they will defend you from random attacks from wild creatures. They’re between the size of a pony and a horse, and have wide wings to enable the flight of both themselves and yourself on their back.
The Land
Oniana is split into five regions, each dominated by a country, which was established long ago by one of the original five Bonds. While the humans have long since passed and their first names lost to history, their last names live on in the countries.
To the north, Nodin, a mountainous land with numerous valleys and rugged cliffs. Home to Zire, the Wind Guardian.
To the south, Elidn, a beachy land bordering an ocean. Home to Chailyn, the Water Guardian.
The east holds three different forests, all inhabited by the people of Jerron. Home to Maral, the Earth Guardian.
The west is very plain; the Peppered Plains house the people of Varmes. Home to Titus, the Fire Guardian.
In the center of these four empires lies Tatum, a bustling little community that accepts any exiles from its neighbors. Home to Achack, the Spirit Guardian.