well in esscence, i do beileve you remember the first zelda title?Charge, we've already argued to the death about this, but I don't think that the time traveling aspect of MM manages to pull it ahead in terms of absolute game play. If anything, it would downplay it, seeing as equipment has to be constantly restored whenever you replay time, and it gets quite annoying. If you fail a certain quest, you have to replay everything leading up to it, cut scenes included. The whole Couple's Mask side quest comes to mind, as well as the Romain Mask side quest. Both are easy to screw up, and you'll end up having to basically start over again. The Couple's Mask was the worst. Even with the Song of Double time, there was far too much waiting. Having to do it all over again because you messed up one detail is more of an annoyance that a plus in game play. Actually, it's more of something that makes people want to give up on a game altogether. Repeating the same thing isn't fun at all. This is a main reason why MM is looked down upon by many as the worst of the 3D titles is precisely this: The time limit is a barrier, something that keeps you from doing what you want to do when you want to do it. OoT had some of these, but they could be easily removed just by beating a dungeon or finding an item.
Of course, I had no problem with the time limit. It's what makes MM MM. But, the time limit alone is something that drags down game play to the lowest level for many, and is by itself enough to make people give up on it and dislike the entire game.
well in esscence, i do beileve you remember the first zelda title?
you were dropped off in a random place, go into a random cave and gained a sword,
now given if you were like me and didn't have the booklet, this was one of the hardest games out there.
too much time to explore, and well, you die, and start right at the begining with 3 hearts, and in essence this is what made the game interesting, and not boring.
Back in the day, gamers seeked a challenge, (ie contra, god i can't tell you how many times i failed at that)
and i think a level of difficulty should still be included in games these days,
although i do see what your talking about, and it is tedious, having to start over often
well, to be quite honest, I'm not even sure what title i would show said audience.
Heres the thing, me being as young as a I am (im an early 90's baby), I still beileve in game difficulties,
after all, if I'm going to pay 50-60 dollars for a game, I should really get my moneys worth right? (well for me graphics vs gameplay...we all know who wins)
But then again, I do realize that I don't speak for a majority of the people,
when it comes down to zelda games, its either you like them or you don't
The thing about gamers (well, more proffesional ones) is that they will give the game a full try, before rejecting it.
Before i fall off topic, This is infact why I liked mm a tad bit better than oot,
the fact that after completing all the mask collection tasks, theres a sense of self accomplishment, its just sticking to it you know what i mean?
unfortunate to say, I must agree with you on
"Today's audience doesn't like it = Fail."
So untill we gain a generation based around skill and accomplishment vs high end graphics (or both would be nice for once) were out of luck.
and by the by, its my first time on these types of forums and so far I like it, it beats the idiotic babbling "f u!" back and forth lol