Technically, the abandoned/destroyed city thing has been done several times already, including Castle Town in OoT, Old Karkariko Village in Zelda II, and sorta in Winder Waker with Greatfish Island. Although, it's one I'd like to see fully played out in the future.
I'd also like to see a city-under-siege type of dungeon. It could have the layout of a regular-old town, but you'd have go around defeating the enemies inside town, save the villagers (sort of like the Gorons in the Fire Temple), collect small keys to get into different houses, jump from rooftop to rooftop, etc. Sounds like a fun, thinking outside the box dungeon design.
I guess space is called the final frontier for a reason... haha but I just can't see it happening in a Zelda game, especially after Super Mario Galaxy.
I'd also like to see a city-under-siege type of dungeon. It could have the layout of a regular-old town, but you'd have go around defeating the enemies inside town, save the villagers (sort of like the Gorons in the Fire Temple), collect small keys to get into different houses, jump from rooftop to rooftop, etc. Sounds like a fun, thinking outside the box dungeon design.
I guess space is called the final frontier for a reason... haha but I just can't see it happening in a Zelda game, especially after Super Mario Galaxy.