r2d93
Hero of the Stars
- Joined
- Nov 10, 2011
- Location
- Lost Woods
Well ladies and gentlemen… I never thought I would be saying this… But I have successfully beaten Zelda II: Adventure of Link (the GBA classic NES series version).
It was a long, tough, very discouraging battle, but after months of separate attempts and Ganon laughing in my face dozens of times, It's finally over. I used a walkthrough but I don't care because that game was hard as ****.
While playing through and looking back at the end, I have to say- I can't help but feel that Adventure of Link was a great opportunity gone wrong. There were so many things I loved about the game- the story is great IMO (the deceased King, sleeping Zelda I, fighting your shadow as a test for the Triforce of courage), Nintendo utilized the spells idea very well, I liked going up in level, I LOVED the soundtrack, and just the overall feel of the game and the atmosphere were perfect. Just one problem- It's too hard.
I'm not sure what was going through Nintendo's mind when they created the mechanics and difficulty of this game. Either Miyamoto or Aonuma (not sure which one) has been credited as saying that they feel ALttP is the true sequel to LoZ, while AoL is just a side story of what happened to Link after LoZ. This saddens me, because I feel that had they perhaps saved all of the concepts for AoL for a rainy day maybe later in the series, and created a fully decked out side story (much like MM or LA) with an acceptable difficulty, we could've had quite a gem of a game. Instead, unfortunately, we got an infuriatingly difficult "failure" in Nintendo's eyes that fewer fans than normal will ever complete.
I am proud to say that I beat this game. And while not in any regards perfect, it is still a Zelda title, and a great game. Thoughts?
It was a long, tough, very discouraging battle, but after months of separate attempts and Ganon laughing in my face dozens of times, It's finally over. I used a walkthrough but I don't care because that game was hard as ****.
While playing through and looking back at the end, I have to say- I can't help but feel that Adventure of Link was a great opportunity gone wrong. There were so many things I loved about the game- the story is great IMO (the deceased King, sleeping Zelda I, fighting your shadow as a test for the Triforce of courage), Nintendo utilized the spells idea very well, I liked going up in level, I LOVED the soundtrack, and just the overall feel of the game and the atmosphere were perfect. Just one problem- It's too hard.
I'm not sure what was going through Nintendo's mind when they created the mechanics and difficulty of this game. Either Miyamoto or Aonuma (not sure which one) has been credited as saying that they feel ALttP is the true sequel to LoZ, while AoL is just a side story of what happened to Link after LoZ. This saddens me, because I feel that had they perhaps saved all of the concepts for AoL for a rainy day maybe later in the series, and created a fully decked out side story (much like MM or LA) with an acceptable difficulty, we could've had quite a gem of a game. Instead, unfortunately, we got an infuriatingly difficult "failure" in Nintendo's eyes that fewer fans than normal will ever complete.
I am proud to say that I beat this game. And while not in any regards perfect, it is still a Zelda title, and a great game. Thoughts?