Flagpole
I'm back!!
- Joined
- Aug 26, 2009
While you bring some interesting points, I must say I disagree with it completely. The Legend of Zelda: Majora Mask is a game that does have a few unexplained things, incentivating people to create theories with no support from the game itself, but psychological theories that are applied on about any Zelda game are most likely to be wrong.
Termina is, pretty much, an alternate dimension, from what I can remember. I would rather ask myself things like: "Where's Termina's Skull Kid?" or "Shouldn't there be a Link in Termina that would accomplish the same kind of stuff like Hyrule's Link?", or even if Termina is somehow connected with A Link to the Past's Dark World, which is an alternate dimension to Hyrule (I might be wrong, though), and try to make connections with the Dark World and the Dark Tribe (as they both feature the word 'dark'), before taking on major stuff.
Again, I understand this is only a theory, made out purely to be an entertainment source. And it is a very well made one =)
Oh, and don't think in ANY way I'm criticizing you with the second paragraph - I just wanted to point out it would be better to not analyze the game as a whole, but rather make theories out of elements coming from it.
Termina is, pretty much, an alternate dimension, from what I can remember. I would rather ask myself things like: "Where's Termina's Skull Kid?" or "Shouldn't there be a Link in Termina that would accomplish the same kind of stuff like Hyrule's Link?", or even if Termina is somehow connected with A Link to the Past's Dark World, which is an alternate dimension to Hyrule (I might be wrong, though), and try to make connections with the Dark World and the Dark Tribe (as they both feature the word 'dark'), before taking on major stuff.
Again, I understand this is only a theory, made out purely to be an entertainment source. And it is a very well made one =)
Oh, and don't think in ANY way I'm criticizing you with the second paragraph - I just wanted to point out it would be better to not analyze the game as a whole, but rather make theories out of elements coming from it.