Yello,
My priblems with modern games are as follows:
1) appearance over performance
Every single one of these games - even zelda - keeps pushing appearance over performance. Im not a pcuck, I dont masterbate over 60 eff pee ess or whatever, but qhen the image constantly stutters and when the game constantly crashes, you've gotta scale back some systems. Recent examples: witcher 3, bloodborbe, zelda breath of the wild (wii u)
2) actions are tied to context sensitive buttons
This is hard to explain. Remember in Zelda Ocarina of Time where when you press A to open a door, and it opens? Well in games like NiOH, Ghosts Recon wildlands, you have to HOLD the button to perform the action and the action can only be performed after your character physically moves in position. This is slow and irritating. This isnt even tied strictly to gsmeplay - these days when skipping a cutscene you have to hold the button instead of press. Ridiculous. When i press a button i want the action to happen. Recent examples: NiOh, Ghost Recon Wildlands
3) game worlds are tailor made to tell a story
Old games werent made ro be interactive experiences but fun distracgions from IRL but now rhey are made to trll stories.
Recent examples: Life is Strange, Last of Us, Zelda Breath of the Wild
Well trll me what you think in the comments and dont forget to like and subscribe
My priblems with modern games are as follows:
1) appearance over performance
Every single one of these games - even zelda - keeps pushing appearance over performance. Im not a pcuck, I dont masterbate over 60 eff pee ess or whatever, but qhen the image constantly stutters and when the game constantly crashes, you've gotta scale back some systems. Recent examples: witcher 3, bloodborbe, zelda breath of the wild (wii u)
2) actions are tied to context sensitive buttons
This is hard to explain. Remember in Zelda Ocarina of Time where when you press A to open a door, and it opens? Well in games like NiOH, Ghosts Recon wildlands, you have to HOLD the button to perform the action and the action can only be performed after your character physically moves in position. This is slow and irritating. This isnt even tied strictly to gsmeplay - these days when skipping a cutscene you have to hold the button instead of press. Ridiculous. When i press a button i want the action to happen. Recent examples: NiOh, Ghost Recon Wildlands
3) game worlds are tailor made to tell a story
Old games werent made ro be interactive experiences but fun distracgions from IRL but now rhey are made to trll stories.
Recent examples: Life is Strange, Last of Us, Zelda Breath of the Wild
Well trll me what you think in the comments and dont forget to like and subscribe