Onilink89
Nyanko Sensei
- Joined
- Oct 18, 2007
- Location
- The Netherlands
So today my copy arrived. I'm still kinda pissed by the fact that Europe did not get any pre-order DLC skins, which should not be DLC to begin with IMO. I mean for starters its a zelda fanservice game. Now im not talking about sexy costumes, jiggling boobs ect... But you know that an avarge zelda fan can appreciate all the hints and nudges from past zelda games. They simply should have made these skins in game unlockables. I just hope they will be available later in the e-shop.
As soon as i started the game, it was no suprise that it was exactly like any other musou/warriors game i played. Personally i'm not a big fan of musou games, I purely bought it cause i like zelda series. Because the combat gameplay is too simple, it can get really repetative quickly. This is why i prefer sengoku basara over sengoku musou.
Positive reactions:
1. In past musou games, running always was on the slow side. Luckly in this game you can actualy run fast.
2. Fusing weapon abilities.
3. Leveling up other characters with rupees, but not higher then the level of your highest leveled character. This spares you grinding to level up for each character.
4. Medals, which is basicly perks and upgrading longer combos. Again, I'm pleased to see that this isnt tied to leveling up, cause grinding in musou games is really boring and timewasting. You can forge these medals by monster drops/materials
Negative reactions:
1. This is more a personal thing but again, still not a big fan of the combo system. I expected a little more refreshing gameplay, but instead musou games refuse to adjust this and still remains the same after all these years.
2. Lock-on. So you lock on with the L-button, yep that works fine. It gets annoying when you are trying to toggle when facing multiple enemies. Cause you don't toggle with the L button. Oh no, you toggle with the right analog stick which at the same time is the camera stick. Now usualy in games the lock on button and toggle button is the same button or d-pad. But to toggle with camera stick is just plain annoying, cause you usually lock on to an unwanted target or just lock off. Also the camera doesnt autocorrect itself during fast action, so if you focus with L button again, you lock on when you don't want to.
3. Enemy AI. Well its not a suprise for a musou games that enemy AI is dumb. Sure the strong minions can put up a decent fight but the little minions without a health bar displayed, just...stand there.
4. Ally AI. OMG your allies are even dumber then your enemies. Even when you take over so many enemy camps, your allies still manage to lose and be taken over again by ease. Even the major characters like Impa or Darunia easly get defeated by a lizafos or something and constantly scream for backup. It doesn't even feel like you fighting "with an army". Its feels more like "babysitting the army". And you can't ignore it either cause usualy defeat of major character will lead to losing. And if thats not the case your main camp will easly fall. So when you take over a camp, you basicly do it with the intention to stall time for enemies before reaching your main camp. And not with the intention of "taking over to set a new defensive line"
As soon as i started the game, it was no suprise that it was exactly like any other musou/warriors game i played. Personally i'm not a big fan of musou games, I purely bought it cause i like zelda series. Because the combat gameplay is too simple, it can get really repetative quickly. This is why i prefer sengoku basara over sengoku musou.
Positive reactions:
1. In past musou games, running always was on the slow side. Luckly in this game you can actualy run fast.
2. Fusing weapon abilities.
3. Leveling up other characters with rupees, but not higher then the level of your highest leveled character. This spares you grinding to level up for each character.
4. Medals, which is basicly perks and upgrading longer combos. Again, I'm pleased to see that this isnt tied to leveling up, cause grinding in musou games is really boring and timewasting. You can forge these medals by monster drops/materials
Negative reactions:
1. This is more a personal thing but again, still not a big fan of the combo system. I expected a little more refreshing gameplay, but instead musou games refuse to adjust this and still remains the same after all these years.
2. Lock-on. So you lock on with the L-button, yep that works fine. It gets annoying when you are trying to toggle when facing multiple enemies. Cause you don't toggle with the L button. Oh no, you toggle with the right analog stick which at the same time is the camera stick. Now usualy in games the lock on button and toggle button is the same button or d-pad. But to toggle with camera stick is just plain annoying, cause you usually lock on to an unwanted target or just lock off. Also the camera doesnt autocorrect itself during fast action, so if you focus with L button again, you lock on when you don't want to.
3. Enemy AI. Well its not a suprise for a musou games that enemy AI is dumb. Sure the strong minions can put up a decent fight but the little minions without a health bar displayed, just...stand there.
4. Ally AI. OMG your allies are even dumber then your enemies. Even when you take over so many enemy camps, your allies still manage to lose and be taken over again by ease. Even the major characters like Impa or Darunia easly get defeated by a lizafos or something and constantly scream for backup. It doesn't even feel like you fighting "with an army". Its feels more like "babysitting the army". And you can't ignore it either cause usualy defeat of major character will lead to losing. And if thats not the case your main camp will easly fall. So when you take over a camp, you basicly do it with the intention to stall time for enemies before reaching your main camp. And not with the intention of "taking over to set a new defensive line"
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