Two parts: The final Silent Realm and the Spiral Charge training course.
The Skyloft Silent Realm was slightly difficult for its abundance of Watchers. I was also very anxious to complete it, which sorta means that I contributed to the difficulty... Whoopsies... Also, the fact that it took place in the sky also put a bit of a damper on things, because I generally suck at anything involving the sky... lol I'm almost certain that I fell at least fifty times... [noparse][/noparse]
Learning the Spiral Charge was not an easy endeavor. I can honestly say it was the toughest timed 'hit-the-targets' segment I've ever had to complete - EVER. To begin, both my Wii remotes are faulty; this includes the nunchuck attachments. Each turn of the Wii remote would cause my Loftwing to turn in the opposite direction. Sharp turns in mid-flight were especially a pain, as they caused me to miss several easy-to-hit targets. There was also those awkwardly placed ones between the floating rocks: I slammed into them so many times, and that'd cause my Loftwing to dramatically spazz out, which took a few seconds for me to readjust my flight path.
After a hundred tries or so, I was so relieved when I completed it, and to be honest, my flying abilities increased substantially as a result. However, I'm hoping Nintendo doesn't add anything like this in a future Zelda title. It felt like a mandatory mini-game. Heh... How's that for an oxymoron.
The Skyloft Silent Realm was slightly difficult for its abundance of Watchers. I was also very anxious to complete it, which sorta means that I contributed to the difficulty... Whoopsies... Also, the fact that it took place in the sky also put a bit of a damper on things, because I generally suck at anything involving the sky... lol I'm almost certain that I fell at least fifty times... [noparse][/noparse]
Learning the Spiral Charge was not an easy endeavor. I can honestly say it was the toughest timed 'hit-the-targets' segment I've ever had to complete - EVER. To begin, both my Wii remotes are faulty; this includes the nunchuck attachments. Each turn of the Wii remote would cause my Loftwing to turn in the opposite direction. Sharp turns in mid-flight were especially a pain, as they caused me to miss several easy-to-hit targets. There was also those awkwardly placed ones between the floating rocks: I slammed into them so many times, and that'd cause my Loftwing to dramatically spazz out, which took a few seconds for me to readjust my flight path.
After a hundred tries or so, I was so relieved when I completed it, and to be honest, my flying abilities increased substantially as a result. However, I'm hoping Nintendo doesn't add anything like this in a future Zelda title. It felt like a mandatory mini-game. Heh... How's that for an oxymoron.