The Legend of Zelda has always been a traditional franchise within the Action-Adventure genre but recent installments have fans clamoring over what constitutes the Zelda experience and whether or not these new titles are deviating too far from that formula. In this thread I'd like to explore the bitter feelings some have amassed towards certain games and leave the gate open for you to respond which game is most controversial. As a point of clarification, this is not a thread to bash your least favorite Zelda. If you wish to do that do it here. I'd also like to clarify that these are not your personal views like in this thread but what you deem the general consensus to be. The purpose of this topic is to discuss which game has caused the biggest rift in the community.
Many are quick to point to Zelda II: The Adventure of Link as the first major series crossroads. At that point, however, no one knew what direction the franchise would take. After all, there were only two installments. While ALttP made certain the original transcript was used henceforth, the situation was still extremely ambiguous in 1987.
Then we have the historically belittled Majora's Mask. While it has experienced a recent surge in popularity prompting many to coin it a "cult classic", MM still starts wars over whether emphasis on sidequests over dungeons is the way to go as well as debate over whether or not its three day cycle and limited save system are the way to go.
As though a curse was placed on 3D console installments ever since, TWW, TP, and SS have produced considerable strife as well although for differing reasons. Many point to the fan bases' rose tinted nostalgic attitude towards Ocarina of Time for explaining this behavior but the problem is far deeper than that and very specific for each product.
The Wind Waker initially left a plethora of fans aghast with its "kiddie" graphics after the increasingly realistic simulation that was the Spaceworld 2001 tech demo. Another major complaint is directed towards the Great Sea which many equate to meandering across listless plains. They claim there is a dearth of tasks to perform out at sea.
Twilight Princess is a very peculiar case. Its E3 reception was unprecedented; why do fans therefore bash it so much? Dissatisfaction primarily stems from what many perceive as a carbon copy of OoT, made worse. Criticism is aimed towards its expansive dungeons with few collectibles and easy bosses as well as the poor introduction of Ganondorf into the story arc thus ruining Zant as a potent antagonist.
Battles over Skyward Sword obviously branch from its enhanced motion control but also revolve around the merits of its art style, narrative, and newly introduced elements including the stamina gauge, shield meter, and adventure pouch. Since the game has been on the market for less than a year it's still unclear what final perception players will form regarding the adventure.
No list like this would be complete without the DS games. Many argue against the central dungeons which must be trekked several times. Although the problem was alleviated in Spirit Tracks since already explored floors could be skipped, many stated the areas should be removed altogether. A specific fault with ST arises from its transportation system-the train. Large portions of the fan base accentuate that the rails largely remove exploration from the overworld.
These are my brief recaps of why certain installments receive wrath from Zelda aficionados; now I'd like to hear your thoughts on which game has sparked the most controversy. Feel free to rebuke any of the arguments I've presented above as well. Due to the nature of this thread I encourage you not to flame anyone over differing views. Thanks for your attention and knock yourself out.
Many are quick to point to Zelda II: The Adventure of Link as the first major series crossroads. At that point, however, no one knew what direction the franchise would take. After all, there were only two installments. While ALttP made certain the original transcript was used henceforth, the situation was still extremely ambiguous in 1987.
Then we have the historically belittled Majora's Mask. While it has experienced a recent surge in popularity prompting many to coin it a "cult classic", MM still starts wars over whether emphasis on sidequests over dungeons is the way to go as well as debate over whether or not its three day cycle and limited save system are the way to go.
As though a curse was placed on 3D console installments ever since, TWW, TP, and SS have produced considerable strife as well although for differing reasons. Many point to the fan bases' rose tinted nostalgic attitude towards Ocarina of Time for explaining this behavior but the problem is far deeper than that and very specific for each product.
The Wind Waker initially left a plethora of fans aghast with its "kiddie" graphics after the increasingly realistic simulation that was the Spaceworld 2001 tech demo. Another major complaint is directed towards the Great Sea which many equate to meandering across listless plains. They claim there is a dearth of tasks to perform out at sea.
Twilight Princess is a very peculiar case. Its E3 reception was unprecedented; why do fans therefore bash it so much? Dissatisfaction primarily stems from what many perceive as a carbon copy of OoT, made worse. Criticism is aimed towards its expansive dungeons with few collectibles and easy bosses as well as the poor introduction of Ganondorf into the story arc thus ruining Zant as a potent antagonist.
Battles over Skyward Sword obviously branch from its enhanced motion control but also revolve around the merits of its art style, narrative, and newly introduced elements including the stamina gauge, shield meter, and adventure pouch. Since the game has been on the market for less than a year it's still unclear what final perception players will form regarding the adventure.
No list like this would be complete without the DS games. Many argue against the central dungeons which must be trekked several times. Although the problem was alleviated in Spirit Tracks since already explored floors could be skipped, many stated the areas should be removed altogether. A specific fault with ST arises from its transportation system-the train. Large portions of the fan base accentuate that the rails largely remove exploration from the overworld.
These are my brief recaps of why certain installments receive wrath from Zelda aficionados; now I'd like to hear your thoughts on which game has sparked the most controversy. Feel free to rebuke any of the arguments I've presented above as well. Due to the nature of this thread I encourage you not to flame anyone over differing views. Thanks for your attention and knock yourself out.