lol master quest... oh master quest...
So I bought it on ebay last summer because people at my previous forum kept mentioning it, and i was like "how can I be a true LoZ fan if i haven't tried all the games"
Just to let you know, I got burnt out on Ganons Tower, so I think I'm only 2/3rd the way done with getting rid of the barrier, before I got bored and moved on.
Some things I noticed.... This game was my first time ever being legitimately scared in a Zelda game. In particular... I was in the Deku Tree... yeah you know that first level... And I was in a room that normally had no enemies. Then this freaking crazy thing falls from the sky.... my controller went flying. First time I can ever say I was really really scared of anything that happened from a zelda game.
Secondly, I dont remember much from the fire temple, but I do remember the Water Temple. I felt like it was just as crazy as the first time through, only.... the loop they threw in, was instead of you needing bajillions of keys. There was only ONE small key in the entire level. and I felt like that was an interesting change. And it definitely made the level more free roaming. You could visit almost the whole dungeon, but not touch the second half of the level till you found that key.
Spirit temple- which is my favorite temple in OoT, would almost have been my favorite temple again. Just the way they utilized movement throughout that level was very creative. Areas that were unimportant or unnecessary in OoT were mandatory here. One of my favorite puzzles was the Bison song room challenge. it was very subtle and a very creative puzzle. I thought it was brilliant.
Overall Master Quest seemed to embody the same spirit as Majora's Mask. It was ok to break the rules and zelda conventions that LoZ, ALttP, and AoL had established. And that's what made the game fun.