I am wholeheartedly convinced that if Nintendo dabbled a slither of new ideas with the strong foundations of Majora's Mask and Skyward Sword, a bold, fresh adventure could be created which would appeal to franchise foundations while progressing the series forward nonetheless.
Majora's Mask was a title which wasn't afraid to be itself. The game is often decried as the "black sheep" of the Zelda franchise but has recently made a spectacular comeback. Fans far and wide are clamoring for a 3DS or Wii U remake of the game arguing on the basis of naturalness after Ocarina of Time 3D and a gorgeous HD trailer released around E3 2012, respectively. But technology solely serves as a bell and whistle. It should never be the guiding beacon. While Majora's Mask certainly was an impressive feat utilizing the power of the N64 expansion pack, its narrative bucked the norm, Nintendo's greatest curb ball since Zelda II: The Adventure of Link with no follow-up to this day.
Everyone recognizes Majora's Mask is something else. It's special-in a good way. The save system with the tree day mechanic altered conventional plot and pacing as the people of Termina were doomed from the start with the hero in green reliving the same 72 hours in hopes of igniting a spark of hope. Side quests encompassed an additional layer requiring completion on certain days of the cycles. Dungeon became more painstaking as nerve wracked players sought to find the finish, locate the loot, and move the clock back.
No game since Majora's Mask has been quite as daring. The Oracles used nearly the same engine as Link's Awakening; The Wind Waker presented a bold new visual style but retained the traditional generally lighthearted whit and adventure of pre Majora's Mask installments; The Minish Cap relived the glory days of A Link to the Past; Phantom Hourglass and Spirit Tracks were double and triple dips, respectively, into the cel-shaded realm; Twilight Princess did little to differentiate itself from its clear spiritual predecessor, Ocarina of Time.
Then Skyward Sword came and spun the bottle. It wasn't a radical reinvention but it was good enough, creative enough, revolutionary enough to rekindle enthusiasm among the Zelda community. It truly is the little things which matter most. Skyward Sword smoothed out item edges. Link's arsenal was varied, diverse, and used throughout the course of the entire adventure. It was also more realistic and vulnerable-Link could only hold a certain limited capacity in his Adventure Pouch and with the exception of the Hylian Shield, shields could break. The ambitious were rewarded with item upgrades.
Items weren't the only aspect which took a turn towards the real world. Link presented himself as a believable hero. The stamina meter exhausted his capacities whereas his intimate childhood relationship with Zelda portrayed him in a more human light. The cherry on top-or rather the main course-were the motion controls. Skyward Sword fulfilled the Wii's mandagte of greater player interaction and immersion with what was occurring on screen.
What do Majora's Mask and Skyward Sword have in common? These games weren't content with being just another amid a crowd. Nintendo has always produced stellar Zelda installments but it's the outliers which garner the most attention. While a similar story can't be said of The Adventure of Link, Nintendo's efforts proved fruitful in 2000 and again last year. Do you agree with my stance regarding Nintendo's necessary prerogative to model future products off Majora's Mask and Skyward Sword? Do you only partially agree? If so, where do our ideas overlap and diverge? Or do you completely disagree? What other horizons should The Legend of Zelda blaze in the future?
Majora's Mask was a title which wasn't afraid to be itself. The game is often decried as the "black sheep" of the Zelda franchise but has recently made a spectacular comeback. Fans far and wide are clamoring for a 3DS or Wii U remake of the game arguing on the basis of naturalness after Ocarina of Time 3D and a gorgeous HD trailer released around E3 2012, respectively. But technology solely serves as a bell and whistle. It should never be the guiding beacon. While Majora's Mask certainly was an impressive feat utilizing the power of the N64 expansion pack, its narrative bucked the norm, Nintendo's greatest curb ball since Zelda II: The Adventure of Link with no follow-up to this day.
Everyone recognizes Majora's Mask is something else. It's special-in a good way. The save system with the tree day mechanic altered conventional plot and pacing as the people of Termina were doomed from the start with the hero in green reliving the same 72 hours in hopes of igniting a spark of hope. Side quests encompassed an additional layer requiring completion on certain days of the cycles. Dungeon became more painstaking as nerve wracked players sought to find the finish, locate the loot, and move the clock back.
No game since Majora's Mask has been quite as daring. The Oracles used nearly the same engine as Link's Awakening; The Wind Waker presented a bold new visual style but retained the traditional generally lighthearted whit and adventure of pre Majora's Mask installments; The Minish Cap relived the glory days of A Link to the Past; Phantom Hourglass and Spirit Tracks were double and triple dips, respectively, into the cel-shaded realm; Twilight Princess did little to differentiate itself from its clear spiritual predecessor, Ocarina of Time.
Then Skyward Sword came and spun the bottle. It wasn't a radical reinvention but it was good enough, creative enough, revolutionary enough to rekindle enthusiasm among the Zelda community. It truly is the little things which matter most. Skyward Sword smoothed out item edges. Link's arsenal was varied, diverse, and used throughout the course of the entire adventure. It was also more realistic and vulnerable-Link could only hold a certain limited capacity in his Adventure Pouch and with the exception of the Hylian Shield, shields could break. The ambitious were rewarded with item upgrades.
Items weren't the only aspect which took a turn towards the real world. Link presented himself as a believable hero. The stamina meter exhausted his capacities whereas his intimate childhood relationship with Zelda portrayed him in a more human light. The cherry on top-or rather the main course-were the motion controls. Skyward Sword fulfilled the Wii's mandagte of greater player interaction and immersion with what was occurring on screen.
What do Majora's Mask and Skyward Sword have in common? These games weren't content with being just another amid a crowd. Nintendo has always produced stellar Zelda installments but it's the outliers which garner the most attention. While a similar story can't be said of The Adventure of Link, Nintendo's efforts proved fruitful in 2000 and again last year. Do you agree with my stance regarding Nintendo's necessary prerogative to model future products off Majora's Mask and Skyward Sword? Do you only partially agree? If so, where do our ideas overlap and diverge? Or do you completely disagree? What other horizons should The Legend of Zelda blaze in the future?