Now before I go into detail remember this fact - whatever one does in the past it should change the course of things afterward.
Now apply that to Skyward Sword. Link kills Demise in the present by crashing the Goddess statue over the sealed grounds it kills Demise in the present.Then Link goes into the past and kills Demise in the past (Ghirahim revived him in that era as a last resort) When Link goes back to the present (by crossing through the Gate of Time) it should be an alternate present were Demise was already killed in the past so there would be no point in the Goddess statue being on the sealed grounds. Link killed him in the past which nullifys the need of the entire quest that Skyward Sword is based around (Getting the Triforce and killing Demise). I believe this is something like a grandfather paradox, Link's actions in the past basically should eradicate himself, Zelda, and Groose because in the alternate reality there really would be no quest to drive them to the surface.
It's almost as if the game developers didn't take any of this in mind, theoretically it should happen but it didn't. The game proceeds as if there is no major paradox issue, but there should be one.
Do you think it was a flaw in the game that wasn't really thought through (or rather too complicated for even the game developers to explain so they simply avoided the headache)? Is there even a way to explain any of this rationally? Please share your thoughts.
Now apply that to Skyward Sword. Link kills Demise in the present by crashing the Goddess statue over the sealed grounds it kills Demise in the present.Then Link goes into the past and kills Demise in the past (Ghirahim revived him in that era as a last resort) When Link goes back to the present (by crossing through the Gate of Time) it should be an alternate present were Demise was already killed in the past so there would be no point in the Goddess statue being on the sealed grounds. Link killed him in the past which nullifys the need of the entire quest that Skyward Sword is based around (Getting the Triforce and killing Demise). I believe this is something like a grandfather paradox, Link's actions in the past basically should eradicate himself, Zelda, and Groose because in the alternate reality there really would be no quest to drive them to the surface.
It's almost as if the game developers didn't take any of this in mind, theoretically it should happen but it didn't. The game proceeds as if there is no major paradox issue, but there should be one.
Do you think it was a flaw in the game that wasn't really thought through (or rather too complicated for even the game developers to explain so they simply avoided the headache)? Is there even a way to explain any of this rationally? Please share your thoughts.
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