- Joined
- Feb 9, 2015
**PLEASE do not spoil how to beat the tweaked bosses and new location of certain items**
This post was made before the release of the game
[I wanted to share the post I did on /r/Zelda, I figure it would be a good place to talk about the subject and share my opinion as well. Here the original link if you are interested to see it on reddit http://redd.it/2vbc0p]
Ok I hear a lot of complains about the changes in Majora's mask 3D. Some reactions are understandable, others are controversial and some are just plain and dumb.
My goals here are.
1. Suggest some solutions for some of them to make your experience feel more like the original.
2.Talk about some of them I think was poorly executed
3.Talk about the tweaked bosses as they are controversial and I want to try help people to see it in a more positive manner.
4.To make you guys realize that in the end Majora's Mask is still the game we love and those changes, objectively speaking, does not make it a a less good game and not worth buying.
So let get started!
Now they save your game in permanence as even if the moon crash, you can reload at that point.
My fix for this ? Simple !
1.Use the Owl statues only if you want to quit the game, like in the original. And if you don't like the feather one ... don't use them.
2. If you mess up, didn't finish a temple in time or failed a side quest. Don't reload to your ''save and quit point''. Either do other side quest as you would do in the original or play the song of time and use the owl save point near the clock tower to save. It might sound annoying but it takes like 10 second more of you're time to make the save feature like you the original.
But here is my fix: play it before 6 pm ? set it to 6 pm ! play it after 6 pm ? set it to the next day.
My fix: Just ignore the notes and use the notebook to look at the time stamp only and remember which npc is important to pay attention.
Also .... ¬.¬ most of us remember a lot of it anyway.
Anyway the fix: lower you're brightness on your 3ds.
The solution part is done ! now let move on what I call controversial.
But I want to share my point of view about it and why I think we should give it a chance.
First of all they are like the eyes of majora if you didn't notice. I think it adds a layers of creepiness, but no only that, it add a new meaning to the masked creatures. The eye means that it is majora that controlling them, kinda like you do with you're transformation mask. Meaning that majora is not only chaotic and mischievous, he is also observant, ready to strike down anyone trying to stop him.
As for the gameplay part of the eyes, I don't know all the detail but I know that most of them(and i don't want to be spoil) you need to stun the bosses not by attacking the eye, but by attacking them first and then reveal it well except one apparently. I think for us veteran, we should consider it good change as the battles will be something new for us to experience. And might even make them harder.
The n64 version of them are fun ! but let face it, they are not hard, except twinmold all of their body is vulnerable to every attack and you can melt them pretty quick if you you know what you are doing.
So I would get it why some of you will end up preferring the n64 version of them but let give them a chance. And as a skill zelda veteran, let face it, whatever it is the original, 3ds or some recent zelda games, we all blast trough them now, don't let you're nostalgia of when you were a kid and less good at games cloud your judgment.
The ones I don't like personally.
-CHATEAU ROMANI !! I hear you say ... agreed but not only you are force to get it now... but the worst thing about it we will force to heard that ''zora beam'' all the time ! It will get annoying. Why not just having to double tap swim to activate the fast one ...without use of magic. I just think it is bad design choice.
It was fun to mess with and make some platforms. I don't remember much of the Great bay temple, *if I ask IGN they will probably say -too much water*
Jokes aside am kinda mix on this one .. I don't remember to have a puzzle base on ice platform. And one of my friend pointed out that he thinks that new players that doesn't know about it, won't necessarily guess that they are meant for the sparky spots. He also said it was to make it less of a mess to to use and make thing less glitchy about it.
The dash boost momentum.
This one is more of nitpick. The spin dash give you less great boost from a neutral position. To maximize you're speed with the spin dash you need to run a little.
But I will place this one on hold as maybe it game explain might have omitted or badly analyze it.
And it true that some of it unique little thing like that was helping making more enjoyable and we were looking for to do in this version and those little thing are a part of what we remember and like about the game, but let try to be objective here. Those changes won't make Majora's Mask a less good of a game. I agreed at first it can be disappointing or frustrating but in the end it still Majora's mask. You got your creepy moon, the masks, the awesome dungeons the iconic music and side quest, the 3 day cycle, the four regions ... that what really makes Majora's mask what it is. And a lot of us begged to make this remake happen and your plead as been heard. So unless you are a very hardcore purist ... give it a chance don't trash it am sure you will end up loving it. Also it will send nintendo the message that in 2015 we do crave for a unique experience like MM.*
So wow that was A LOT of stuff to read and I left some out as I felt like I don't need to talk about them. If you have stick to the end, thank you very much for ready and please remember to be respectful and not spoils anything that I mention in the beginning of the post.
This post was made before the release of the game
[I wanted to share the post I did on /r/Zelda, I figure it would be a good place to talk about the subject and share my opinion as well. Here the original link if you are interested to see it on reddit http://redd.it/2vbc0p]
Ok I hear a lot of complains about the changes in Majora's mask 3D. Some reactions are understandable, others are controversial and some are just plain and dumb.
My goals here are.
1. Suggest some solutions for some of them to make your experience feel more like the original.
2.Talk about some of them I think was poorly executed
3.Talk about the tweaked bosses as they are controversial and I want to try help people to see it in a more positive manner.
4.To make you guys realize that in the end Majora's Mask is still the game we love and those changes, objectively speaking, does not make it a a less good game and not worth buying.
So let get started!
- About the Owl and feather statues.
Now they save your game in permanence as even if the moon crash, you can reload at that point.
My fix for this ? Simple !
1.Use the Owl statues only if you want to quit the game, like in the original. And if you don't like the feather one ... don't use them.
2. If you mess up, didn't finish a temple in time or failed a side quest. Don't reload to your ''save and quit point''. Either do other side quest as you would do in the original or play the song of time and use the owl save point near the clock tower to save. It might sound annoying but it takes like 10 second more of you're time to make the save feature like you the original.
- About the song of double time
But here is my fix: play it before 6 pm ? set it to 6 pm ! play it after 6 pm ? set it to the next day.
- The bomber notebook.
My fix: Just ignore the notes and use the notebook to look at the time stamp only and remember which npc is important to pay attention.
Also .... ¬.¬ most of us remember a lot of it anyway.
- It too bright !
Anyway the fix: lower you're brightness on your 3ds.
The solution part is done ! now let move on what I call controversial.
- The bosses and the eyes.
But I want to share my point of view about it and why I think we should give it a chance.
First of all they are like the eyes of majora if you didn't notice. I think it adds a layers of creepiness, but no only that, it add a new meaning to the masked creatures. The eye means that it is majora that controlling them, kinda like you do with you're transformation mask. Meaning that majora is not only chaotic and mischievous, he is also observant, ready to strike down anyone trying to stop him.
As for the gameplay part of the eyes, I don't know all the detail but I know that most of them(and i don't want to be spoil) you need to stun the bosses not by attacking the eye, but by attacking them first and then reveal it well except one apparently. I think for us veteran, we should consider it good change as the battles will be something new for us to experience. And might even make them harder.
The n64 version of them are fun ! but let face it, they are not hard, except twinmold all of their body is vulnerable to every attack and you can melt them pretty quick if you you know what you are doing.
So I would get it why some of you will end up preferring the n64 version of them but let give them a chance. And as a skill zelda veteran, let face it, whatever it is the original, 3ds or some recent zelda games, we all blast trough them now, don't let you're nostalgia of when you were a kid and less good at games cloud your judgment.
The ones I don't like personally.
- The swimming with Zora link.
-CHATEAU ROMANI !! I hear you say ... agreed but not only you are force to get it now... but the worst thing about it we will force to heard that ''zora beam'' all the time ! It will get annoying. Why not just having to double tap swim to activate the fast one ...without use of magic. I just think it is bad design choice.
- Ice arrow
It was fun to mess with and make some platforms. I don't remember much of the Great bay temple, *if I ask IGN they will probably say -too much water*
Jokes aside am kinda mix on this one .. I don't remember to have a puzzle base on ice platform. And one of my friend pointed out that he thinks that new players that doesn't know about it, won't necessarily guess that they are meant for the sparky spots. He also said it was to make it less of a mess to to use and make thing less glitchy about it.
- Deku link water jumping
The dash boost momentum.
This one is more of nitpick. The spin dash give you less great boost from a neutral position. To maximize you're speed with the spin dash you need to run a little.
But I will place this one on hold as maybe it game explain might have omitted or badly analyze it.
And it true that some of it unique little thing like that was helping making more enjoyable and we were looking for to do in this version and those little thing are a part of what we remember and like about the game, but let try to be objective here. Those changes won't make Majora's Mask a less good of a game. I agreed at first it can be disappointing or frustrating but in the end it still Majora's mask. You got your creepy moon, the masks, the awesome dungeons the iconic music and side quest, the 3 day cycle, the four regions ... that what really makes Majora's mask what it is. And a lot of us begged to make this remake happen and your plead as been heard. So unless you are a very hardcore purist ... give it a chance don't trash it am sure you will end up loving it. Also it will send nintendo the message that in 2015 we do crave for a unique experience like MM.*
So wow that was A LOT of stuff to read and I left some out as I felt like I don't need to talk about them. If you have stick to the end, thank you very much for ready and please remember to be respectful and not spoils anything that I mention in the beginning of the post.
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