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Least Favourite Zelda Game

Nicole

luke is my wife
Joined
Apr 9, 2010
Location
NJ
Honestly, my least favorite so far is the original Legend of Zelda....

Maybe I'm just used to 3D games, but the controls are just ACK! I can travel 4-6 screens from the starting point before I die. The enemies are frustrating and the sword attacks bother me. I also believe attacks take a half heart, so after I get hit 8 times (which happens A LOT) I just die. Over and over again. Seriously, I played the game for about 10 minutes and I died six times. Then I got a headache and shut it off to switch to Majora's Mask. :P

Maybe 2D games just aren't my thing. It must be the controls and the inability to defend with the shield the way I want to, I don't know. LoZ actually frustrates me more than AoL, possibly because I haven't played AoL for more than 5 minutes at a time.
 
Joined
May 17, 2010
Location
Middle of Nowhere, PA
My least favorite or favorites is the oracle games, i never really got into their story. I can't say i hate them but every time i play them i just feel like putting them down and playing something else. Its gonna be that way until i learn to appreciate them for what they are. Sometimes the games i dislike i play until i like, for example i used to hate four swords adventures but beating it like 5 times made me like the game. im trying to love all the zelda games (even the CDi ones).
 
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Joined
Feb 25, 2011
I would have to say mine is a Link to the Past, probably because of the poor story. Don't get me wrong, it was a great game, but it lacked a lot of depth.
 

zeldakid895

Zelda's Kid
Joined
Nov 15, 2010
Mine would have to be Zelda II: AoL, just because how frustrating it is to play. The enemies become ridiculously hard at a point, and it just becomes so hard to dodge and defeat them.
 
Joined
Apr 5, 2008
Location
Chula Vista, San Diego, CA
Spirit Tracks and Twilight Princess both come close, but I'm not quite sure which one I dislike more.

Twilight Princess's storyline seems sloppy and in some parts, just thrown together without much thought. The appearance of Ganondorf was only because Nintendo thought "No Zelda game will ever be better than Ocarina of Time without Ganondorf." Zant was an awesome villain, then Ganon came in and killed him off, basically. If Nintendo was going to build him up so much, then they shouldn't have given him a really, really crappy and lazy boss fight, then kill him off like that. He could've had an awesome boss fight, but he just copied what previous bosses you fought had done.

The gameplay is too similar to other games for me. The Slingshot was only thrown in there for really no reason at all. It is an extremely weak, extremely short-range item. To make it worse, you get the Bow in the next dungeon, completely rendering it obsolete. If the bow were to replace it in the inventory, then I probably wouldn't have as big of an issue with it, but for about 95% of the game, it's just sitting there. The Motion Controls were really sloppy as well. You could tell that this wasn't planned for the Wii. The swinging of the sword idea is interesting (and obvious) but they didn't pull it off well. It gets kinda tiring doing that, and late at night, when I normally play games, I'm kinda tired and don't want to move my body around much. I wish there was an alternative control method where a button would swing the sword, as opposed to being forced to use the Motion Controls.

Now, with Spirit Tracks, there are quite a few things I hated.

The train. It's slow, it's not very innovative and what they did innovate on made it worse. They really took out the "Open Overworld"-ish feel away from Zelda, especially Phantom Hourglass where you drew your course instead of being forced to rails. The rails added some interesting collectibles, but they weren't interesting enough to make up for the disappointment the train brought. The method of acquiring train parts is just annoying. The treasure system is flawed to where it's impossible to get every train part in the game realistically. Stumbling across Ship Parts in PH was fun for me, and buying them from Beedle when I wanted to, that was also fun. They were easier to get, and more fun to come across. Not saying I don't like a challenge, but with the Train Parts, they're mostly just luck.

The Tower of Spirits, I know a lot of people liked it over the Temple of the Ocean King, but it was just annoying for me. The Phantom Zelda idea was just broken. Her controls were hard to use and for the most part didn't work well at all. She wasn't fun to have around and she was in the way most of the time. Having to control two people at once in a fight is hard, and not in the fun way. In the way where it's just unnecessarily aggravating.

Still on the Tower of Spirits, while I'm glad we don't have to replay parts of the temple, the speed element and the fact that every time you went through it opened up new paths, made it a lot of fun for me. Every time I went through, I have a new item I had acquired in the previous dungeon that opened up new shortcuts, alternative paths and so on. This added diversity and made it fun where I still had to figure out what to do, even on the floors I had played before.
 
Joined
Jan 1, 2011
Twilight Princess. I'm sick of everyone saying that it is the "perfect" Zelda game. The story line suck's, graphics aresort of crappy and I didn't like it. Lots of the same thing's, I hated it.
 

Godkarmachine

Angry Megaman Fan
Joined
Jan 24, 2011
Location
Behind you
Twilight Princess, that game was boring sometimes for me
he vessel of light was annoying and forced the game into a slow pace... Also things like Ilia's memory (never get tired of mentioning it), Midna was bothersome, and the dungeon design was pretty straightforward as there weren't any really difficult puzzles
Music wasn't as good as the other Zelda games
The difficulty was nonexistant, it could use a little more challenge... (Don't know why people complain about AoL being challenging, they better complain about TP not being so)
 
Joined
Jul 26, 2010
Location
Texas
If nintendo could take back any zelda game, i would vote for zelda II:AOL.I'm stuck on the first dungeon!I'm on the part where that darknut just charges at you from out of nowhere.I can't seem to jump over it.
 

onebizarrekai

gay energy
Joined
Feb 28, 2010
Location
New York
Gender
Agender
Definitely Phantom Hourglass. I haven't properly beaten the game(I beat it with the AR) and it's not like I want to properly beat it. The graphics are terrible, you go back to the Temple of the Ocean King way too many times and have to repeat everything to get to where you have to be, ugh, it's just annoying. And I did it with the AR, putting on a levitating code and a speed code and a few others, I can't imagine how hard the game would be without all that.
 

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