I like this thread a lot, because I think gameplay is really the first element of a new Zelda game Nintendo puts their minds into. First gameplay, then a fitting visual style (either a more realistic style for more true-to-the-actual-physics gameplay or a more whimsical, stylised, exaggerated style for fantastic, imaginative gameplay). Finally after these decisions have eben made, story elements and references to the other games (Timeline placement) can be thrown into the mix.
So when you know nothing (except that they are thinking about the order of dungeons and possible multiplayer), why don't start where Nintendo starts: gameplay.
Gameplay means a lot more than just the use of the Gamepad. Aonuma stated that he is excited about Wii U's architecture and that he and the Zelda team are tossing around ideas that were previosly unrealizable due to Wii's weaker power. I am talking about the complexity of puzzles, interactivity of the world, the amount of enemies etc. - and not about graphics (we know it's going to be the prettiest Zelda game yet). I think, gameplay is an interesting topic to speculate about (you figured that one out, didn't you
), but I am mostly interested in the possibilities of the new controller.
I don't want gimmicky controls. I didn't use OoT 3Ds motion controls, because I was way faster with traditional camera controls and aiming. I thought, that touch controls were okay in PH and SS, but if they were optional, I would have liked using a slidepad better. Nevertheless it's a good
option for newer gamers and it's certainly more intuitive. Having maps and items on the Gamepad won't hurt anybody, but it's merely a very little evolution of gameplay.
I really want a revolution. I don't want to be forced to do something different I already could do in other games. This new Zelda game should be the game that wouldn't be possible on any other console. The Gamepad should be used to enhance the experience while keeping it enjoyable for the hardcore fans who'd just like more of the same. If you'll say after experiencing the new game, that there is no way you could ever play a new Zelda game with just ONE screen again (/with no touchscreen/with no NFC chip....) than Nintendo will have made it essential and right.
I think there is a possibility, that Nintendo is doing really revolutionary stuff with this unreleased game. Stuff that I haven't thought about at all. And I'd like to read some ideas of yours how this could turn out - how this could work.