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- Nov 7, 2011
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But here's why it won't sell... developers today are trying to squeeze everything they can out of their products and the only way to do that, is to cater to today's generation of gamers. You know, the one's that made Call of Duty popular that need everything spoon fed and made easy, otherwise they'll put the control down and change the game back to Call of Duty. I mean, remember how RE use to be? Now look at it. Remember Tomb Raider? Well guess what, that's changed too. Not that those games are bad now or anything, but they've been dumbed down for the common man instead developed for the gamer. And it seems like the only kind of difficulty we're ever gonna find in games these days, are through options. It's still a good challenge, and of course that's not the case with all games, but it's no longer as diverse as it use to be. Games like back then just aren't as profitable as they use to be, and you can thank the Call of Duty generation of "gamers". They're success is what all the developers want, so they have no other choice, but to conform.
This reminds me so much of Silo from Goldeneye 007 on the N64 played on dark license to kill mode. Players turn enemy attributes all the way up so that enemies kill you in one shot every time, and enemies take several bullets to the head before dying. Every other level in the game has been beaten under this extreme challenge except for Silo which is loaded with enemies in a long linear level with a time limit.They may even create a near impossible obstacle course filled with armed enemies and a counter that ticks down to your death. "How can the player complete this?"
I never said it would sell, it's just a developer ideology I'd like to see adopted for the sake of an enjoyable game. And yes I agree games can be difficult without being broken. But despite such difficulty I still feel as though I am walking a path already expected of me rather than forging my own.
Not every game developer out there conforms to this spoon-feeding formula. There are plenty of games out there that don't and that's before you even explore the indie market. The most notorious of these games I can think of is I Want To Be The Guy. Yet that still suffered the same fate of having your path laid out before you. You simply had to tread carefully.
I think that this question sets up a dichotomy of either games are too easy and we need to significantly increase their difficulty or the challenge already exists in videogames but some are unsatisfied with its level. During the arcade and NES days, titles were designed to be hard as nails but this predicament was erased over time to allow for a broader gamer audience to flourish.
Turo602 said:I don't believe games during the NES era were meant to be as hard as they were. I'd say it was the primitive technology and poor development. I'm sure Teenage Mutant Ninja Turtles wasn't purposely made to defy logic, it was just poor development. And Zelda suffered from primitive technology. Being lost in a giant map with no indication as to where to go, is just a little unfair, adventurous, but unfair. Especially in the Lost Woods segment of the game. That map was just terrible. As for arcades... dude, they wanted your money.