I think a believable world is the key to immersing the player which is why SS kind of sucked in that regard. Its overworld was unbelievable even within its own game world due to the puzzles everywhere. Overworlds in my opinion should be places the player is free to explore and enjoy not to constantly hinder their progress by making them solve a puzzle.
I think that Overworlds should feel natural and believable as part of an in game fictional world rather than a world designed for a game and I also think dungeons should too.
Most dungeons are designed to be deathtraps to protect treasures from intruders so why the hell are there locked doors and the keys to them placed in chests for an intruder to obtain. I think they should come up with something more creative to stop intruders. You never see Indiana Jones using keys he has been provided with by the dangerous temple. He is usually avoiding stepping on traps that will cause spikes to come out of the walls and kill him or he running away from boulders that will crush him. I think there should be more of that type of thing than the series standard of find the key to progress.
The worst thing of course is the boss key. I can understand a dangerous beast being caged and locked up but the idea of a boss key becomes particularly ridiculous when the boss is an intelligent being such as Ghirahim, Zant or Ganondorf. I know they are crazed individuals but seriously who has themselves locked in a room from the outside? If they wanted not to have to face Link they all possess the ability to teleport or fly.
Do you think the key should go or at least be used less in Zelda. Or is it something you consider part of the series and should remain the way it is?
I think that Overworlds should feel natural and believable as part of an in game fictional world rather than a world designed for a game and I also think dungeons should too.
Most dungeons are designed to be deathtraps to protect treasures from intruders so why the hell are there locked doors and the keys to them placed in chests for an intruder to obtain. I think they should come up with something more creative to stop intruders. You never see Indiana Jones using keys he has been provided with by the dangerous temple. He is usually avoiding stepping on traps that will cause spikes to come out of the walls and kill him or he running away from boulders that will crush him. I think there should be more of that type of thing than the series standard of find the key to progress.
The worst thing of course is the boss key. I can understand a dangerous beast being caged and locked up but the idea of a boss key becomes particularly ridiculous when the boss is an intelligent being such as Ghirahim, Zant or Ganondorf. I know they are crazed individuals but seriously who has themselves locked in a room from the outside? If they wanted not to have to face Link they all possess the ability to teleport or fly.
Do you think the key should go or at least be used less in Zelda. Or is it something you consider part of the series and should remain the way it is?