Not talking about cool bonuses, I mean material that the game originally came w/ to help you progress.
Examples for this are the big hint book that came w/ Phantasy Star 2, the letter you were supposed to dip into water to find a certain frequency that came w/ Star Tropics, Meryl's codec number behind the game case in Metal Gear Solid 1, and heck even manuals in 8-bit/16-bit games that gave you the story and maybe even some tips on the game works.
Do you think it's fair to criticize these games nowadays for having necessities that were outside the game itself? Where unless you have them almost complete in box, you wouldn't know how to progress in some cases w/o looking it up.
Examples for this are the big hint book that came w/ Phantasy Star 2, the letter you were supposed to dip into water to find a certain frequency that came w/ Star Tropics, Meryl's codec number behind the game case in Metal Gear Solid 1, and heck even manuals in 8-bit/16-bit games that gave you the story and maybe even some tips on the game works.
Do you think it's fair to criticize these games nowadays for having necessities that were outside the game itself? Where unless you have them almost complete in box, you wouldn't know how to progress in some cases w/o looking it up.
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