To me, and, I'm sure, to many, Epona reached her peak in Twilight Princess-- her ease of control and fluency were unmatched throughout the series in their intuitiveness and responsiveness, and the level of freedom you were given while riding her was a huge improvement over OoT and MM. Of course, given the expansive over world boasted of in Zelda U, necessary changes were made to Epona, of which I'm sure you're all familiar.
These new controls remind me heavily of Shadow of the Colossus, for the PS2; now, I've played SotC (or at least the vast majority of it), and I have to say, TP's horse controls are far superior. The fundamentally indirect nature of the SotC controls prohibit you from making sharp turns or general minute-decisions while in combat and close quarters; and while SotC didn't really have any horse combat sections, TP certainly did, and they were in many respects incredibly intense and atmospheric, some of the most brilliant sections
of the game.
Now, this wasn't a problem in SotC, and, in fact, it was necessary, as the horse was used mainly to traverse lengthy fields, and full analog control simply wouldn't be suitable; Zelda U seems to be going the same route, so SotC controls will be necessary, but I also don't want to sacrifice the pristine control scheme of Epona, primarily because that would mean sacrificing horse combat and intricate overworld design along with it.
Perhaps a compromise could be struck? What if SotC controls were the default, but when you held the analog stick forward, the game partially switched to TP controls and you were given direct dictation over Epona's movements?
What do you think?
These new controls remind me heavily of Shadow of the Colossus, for the PS2; now, I've played SotC (or at least the vast majority of it), and I have to say, TP's horse controls are far superior. The fundamentally indirect nature of the SotC controls prohibit you from making sharp turns or general minute-decisions while in combat and close quarters; and while SotC didn't really have any horse combat sections, TP certainly did, and they were in many respects incredibly intense and atmospheric, some of the most brilliant sections
of the game.
Now, this wasn't a problem in SotC, and, in fact, it was necessary, as the horse was used mainly to traverse lengthy fields, and full analog control simply wouldn't be suitable; Zelda U seems to be going the same route, so SotC controls will be necessary, but I also don't want to sacrifice the pristine control scheme of Epona, primarily because that would mean sacrificing horse combat and intricate overworld design along with it.
Perhaps a compromise could be struck? What if SotC controls were the default, but when you held the analog stick forward, the game partially switched to TP controls and you were given direct dictation over Epona's movements?
What do you think?