- Joined
- Aug 25, 2012
- Location
- Indiana, USA
The title is going to mislead only too many people if I don't elaborate, so let me elaborate. I got into a discussion with someone in GaroXicon's How Zelda Has Dropped Out of Mainstream Conversation article about the importance of developing story and gameplay side-by-side with equal attention to both. His point of view essentially seemed to be that story more or less interferes with gameplay and should always take a backseat to gameplay. I made a good many other points, but I'll summarize it in saying that games still have the capacity to be wildly engaging in both story and gameplay, and that many players (including me) deeply appreciate a fire under their seats - plot motivation - to keep going with the game.
My question to you is, which category do you fall under? Is story an important part of the game to you, or would you rather play a Zelda game with little story to let the gameplay shine? Note that this is not a "Should gameplay come before story?" question - I'm merely asking how important the story is to you in a Zelda game.
I've thought about it, though, and I've come to realize something: the point of video games is not always the gameplay. It usually is, but not always. That's a very common misconception. Gameplay is what defines video games apart from other entertainment mediums like movies and literature. Even so, take a game like Heavy Rain, something light on actual gameplay but very impacting with its freedom of choice and story. In spite of having very simple gameplay, it was critically acclaimed for being so highly entertaining with the sum of its parts. It's kind of like how motion controls kind of set the Wii apart from its competitors, yet some of its high-quality titles (Xenoblade Chronicles, The Last Story, Fire Emblem: Radiant Dawn, even Super Smash Bros. Brawl to an extent) didn't use motion controls. Additionally, Japan is pretty big on "visual novels," video games which basically unveil like books or manga and include freedom of choice.
Gameplay is highly important and is usually what people get into a video game for, but games are a form of entertainment like so many other things, and similarly, can take many shapes. Which is why I conclude this post by saying, at least for me, a story is very important in quite a few games, particularly The Legend of Zelda, since I view it as aiding the entertainment value rather than interfering with gameplay. Even a minimalist, interpretive story like Shadow of the Colossus can be powerful, but quite often there must be an attempt first.
My question to you is, which category do you fall under? Is story an important part of the game to you, or would you rather play a Zelda game with little story to let the gameplay shine? Note that this is not a "Should gameplay come before story?" question - I'm merely asking how important the story is to you in a Zelda game.
I've thought about it, though, and I've come to realize something: the point of video games is not always the gameplay. It usually is, but not always. That's a very common misconception. Gameplay is what defines video games apart from other entertainment mediums like movies and literature. Even so, take a game like Heavy Rain, something light on actual gameplay but very impacting with its freedom of choice and story. In spite of having very simple gameplay, it was critically acclaimed for being so highly entertaining with the sum of its parts. It's kind of like how motion controls kind of set the Wii apart from its competitors, yet some of its high-quality titles (Xenoblade Chronicles, The Last Story, Fire Emblem: Radiant Dawn, even Super Smash Bros. Brawl to an extent) didn't use motion controls. Additionally, Japan is pretty big on "visual novels," video games which basically unveil like books or manga and include freedom of choice.
Gameplay is highly important and is usually what people get into a video game for, but games are a form of entertainment like so many other things, and similarly, can take many shapes. Which is why I conclude this post by saying, at least for me, a story is very important in quite a few games, particularly The Legend of Zelda, since I view it as aiding the entertainment value rather than interfering with gameplay. Even a minimalist, interpretive story like Shadow of the Colossus can be powerful, but quite often there must be an attempt first.