I would have to say both yes and no. If you have played Wind Waker, you will understand the game better. It is very easy though. Whoever creates the way the DS games should consider how hard they make their games.
If you get it, watch for the Temple of the Ocean King. The first time you go, you don't have the Phantom Hourglass and you will die if you don't get through fast enough. The second time, you obtain the Phantom Hourglass, but you have a time limit, and you can only reset it by exiting the dungeon. The time will stop if you pause or go to a safe zone. You have to come over and over and over and over, and each time you leave, (Except for the first floor) EVERYTHING, all your hard work, will reset. There are also the Phantoms. There are three kinds. Normal, which is slow (Which can actually be annoying when you have to follow them around). There is Swift, which walks and runs faster, and Teleporting, where if you get spotted by another Phantom, the furthest Teleporting Phantom in the room will warp to you. They are invincible unless you have the Phantom Sword, and even then, you have to hit them in the back. (You know, you'll see a fake eye there. They still can't see you from that one though.) If you have 10 power gems and have turned them into the spring, your sword will go on fire when you use Leaf. If you still only have Oshus's sword but you have the flames, you will stun the Phantom. You can also shoot arrows at its back to stun it. I think (Only think, haven't tried) that if you have the 10 wisdom gems turned in, you can deflect their attacks. There are also the Courage gems, which will shoot laser beams. I don't know what happens with that one, but the sword now shoots laser beams. If the Phantom DOES hit you, it will make you go to the begining of the room, take away some of your heart, and take some time off the Hourglass. There are also the Phantom Eyes. If one of these propellor eyes sees you, it will go, "BEEP BEEP BEEP! BEEP BEEP BEEP!" making the Phantoms come towards you. This will also make Warp Phantoms warp to you. These are destroyable at any time. Just make a boomerang go around the corner or shoot it from a safe zone. Then, there is the Ghost Ship. This is a quite annoying dungeon to, even though you only visit it once. You have to track it down, and if you make a wrong turn, you get sent back to the beginning of the fog (You'll see what the fog is once you play the game) Inside, you are in a creepy ship (No Really). There is a girl in red in the left of the map. Save her, and she says her sisters were taken. You see another sister in yellow in the upper right. Take her to the left part. There are still two more sisters. Go downstairs. Oh No. Complete remake of the Ocean kings temple. Except there is no time limit. There are safe zones, and a new monster called a Reapling. They are like Phantoms. You can't kill them because you never get the chance to. You can still do all the stun moves though. They can go through walls and see through walls. They take away two hearts per hit. There is one Cubus sister in (Was it green?) somewhere. She's afraid of spiders. If she see's a spider, and you are near her, she'll scream and freeze, making the reaplings come to that spot. If you go to far away, she'll get scared and freeze. The reaplings won't come that time. Bring her back, then go two times down. There will be a new layout. There are five levers. When you pull these levers, you never seem to get the right ones. If you look at a certain stone, it will tell you a order of numbers. But it is NOT THE RIGHT ORDER. You have to look at a walkthrough to find out. Ugh. I can also see why people would complain about the boating matter in this game. It takes such a long time to get anywhere. Yes, you can warp to some places, but there are only six warp points and you have to complete a whole different sidequest to do that. It is also a pain with the pirates that are at a lot of places, who take away a whole heart a shot, and can ambush you. Well, that's all I have for now. Finally.