Question of the thread is pretty straightforward but I'll elaborate on my thinking here...
When I first played Majora's Mask I wasn't exactly an experienced gamer, but regardless Great Bay Temple was by far the most confusing area I'd encountered in a video game by that point. I was completely lost, totally unable to find my way through the dungeon or figure out what to do. Forget collecting Stray Fairies, I couldn't even solve most of the dungeon's earliest puzzles. I've heard other people agree with my sentiment: Great Bay Temple is an extremely confusing dungeon. One of the most complex of the series and one that totally outclasses the Water Temple in terms of difficult water dungeons.
However, more recently, while replaying Majora's Mask so I could write my dungeon reviews for the game, I finally really grasped how the dungeon was designed. I get its structure now. It's effectively a straight line. Oh, the dungeon can be confusing, but... basically the pipes you direct the water flow through have arrows on them to literally point you in the direction you're supposed to go. You still have to figure some things out for yourself, but where you're supposed to go isn't really in-question.
I never noticed these arrows when I played. Not even during multiple subsequent playthroughs. It wasn't obvious to me at all. But maybe it was to some other people?
I'm curious how easy this was for y'all to figure out. There's a poll for that purpose, but don't be discouraged from discussing and debating whether it's simple or confusing in the threat itself.
When I first played Majora's Mask I wasn't exactly an experienced gamer, but regardless Great Bay Temple was by far the most confusing area I'd encountered in a video game by that point. I was completely lost, totally unable to find my way through the dungeon or figure out what to do. Forget collecting Stray Fairies, I couldn't even solve most of the dungeon's earliest puzzles. I've heard other people agree with my sentiment: Great Bay Temple is an extremely confusing dungeon. One of the most complex of the series and one that totally outclasses the Water Temple in terms of difficult water dungeons.
However, more recently, while replaying Majora's Mask so I could write my dungeon reviews for the game, I finally really grasped how the dungeon was designed. I get its structure now. It's effectively a straight line. Oh, the dungeon can be confusing, but... basically the pipes you direct the water flow through have arrows on them to literally point you in the direction you're supposed to go. You still have to figure some things out for yourself, but where you're supposed to go isn't really in-question.
I never noticed these arrows when I played. Not even during multiple subsequent playthroughs. It wasn't obvious to me at all. But maybe it was to some other people?
I'm curious how easy this was for y'all to figure out. There's a poll for that purpose, but don't be discouraged from discussing and debating whether it's simple or confusing in the threat itself.