Hey guys. So recently I bet you have heard game developers on interviews talking about how they would like to have their games "appeal to a wider audience." This can have good or bad results. An example of a bad result is survival horror becoming more fast paced and action packed to "appeal to a wider audience" (*cough Resident Evil 4,5, and 6 *cough*) or stealth games where going around guns blazing is an equally viable option for the gamer. I am somewhat conflicted about this. While I do think that it is good to introduce more fans to a franchise every now and then. I think that if a company flanderizes their games into something it's not, it'll just lose all its fans. If you try and please everyone you might just end up pleasing no one. It may just be better to please a small circle of loyal fan boys and girls than everybody and their dog. What are your thoughts on this? And do you know any games that did appeal to a wider audience and were successful because of it?