So a simple thread here; in a time where Zelda games are far too easy and simple, which aspect of previous games such as difficulty and intricacy would you like to make a return to enhance the challenge?
For example, while some Zelda games have been harsh with the difficulty like unforgiving AoL and the sometimes challenging ALttP, others like MM pushed the degree of intricacy within the series, MM's numerous and repeating side quests, dungeon visits and time travelling mechanic coupled with the fact that you couldnt be everywhere at once to get everything done the first time could be pretty overwhelming...
But which of these elements do you prefer and which would you like to see again?
Would you like the traditional difficulty of rough enemies and hard to clear hazards?
Or would you like to be forced to think and plot your next move before making it because there is just so much to do that causes a knock on effect?
don't say both, gimmie some discussion.
For example, while some Zelda games have been harsh with the difficulty like unforgiving AoL and the sometimes challenging ALttP, others like MM pushed the degree of intricacy within the series, MM's numerous and repeating side quests, dungeon visits and time travelling mechanic coupled with the fact that you couldnt be everywhere at once to get everything done the first time could be pretty overwhelming...
But which of these elements do you prefer and which would you like to see again?
Would you like the traditional difficulty of rough enemies and hard to clear hazards?
Or would you like to be forced to think and plot your next move before making it because there is just so much to do that causes a knock on effect?
don't say both, gimmie some discussion.