- Apr 1, 2013
Not inherently. Majora's Mask is a pretty linear title in itself, but there's simply a ton of things to do as well as a LOT of emotion being generated. Its pros make it an amazing game - probably better than OoT by most neo-fans' accounts. However, Skyward Sword's linearity only serves as a detriment as there is not much to do and a lot LESS emotion being generated, at least for me.
In regards to Mario, I have never found linearity a problem due to the nature of platformers, and it's ingenious level design that saves SMG2 from being closer to bottom rung, In My Opinion.
Let us be honest with ourselves: Majora's Mask was pretty anti-linear. I've heard people say (and from personal experience I can support) that the game does this to you on purpose so that you're exactly like Link- unaware of what's going on whilst being thrown in as the savior. It's definitely a unique idea and one that has won over a bunch of fans, though unfortunately I cannot lay claim to that