Salem
SICK
We have linear Zelda games recently, despite being linear, they give you an overworld that you can freely explore, well on the areas the game ALLOWS you to explore at the time.
Some people call SS' overworld a glorified level select, here's my suggestion, make into an ACTUAL level select.
The modern Zelda games ONLY let you progress if you complete a certain portion of the game, a dungeon usually, so how about instead we are given a world map where we chose the area we want to go to, just like classic Mario games like Super Mario Bros 3, World and recently, Galaxy 2, in fact this was already implemented in Zelda, FS and FSA are like this, oddly I think they utilised their linearity better than the main console games.
So to sum it up, if you complete a dungeon, the world map will open up the next region and so on and so forth.
Here's why I think this style is better for a linear Zelda, it takes out the needless walking from one province or region to another, it might make the games faster paced since the distance from one region to another is now minuscule. It doesn't change much from the linear Zelda other than reducing the tine it takes to get to the next area.
What do you guys think?
Some people call SS' overworld a glorified level select, here's my suggestion, make into an ACTUAL level select.
The modern Zelda games ONLY let you progress if you complete a certain portion of the game, a dungeon usually, so how about instead we are given a world map where we chose the area we want to go to, just like classic Mario games like Super Mario Bros 3, World and recently, Galaxy 2, in fact this was already implemented in Zelda, FS and FSA are like this, oddly I think they utilised their linearity better than the main console games.
So to sum it up, if you complete a dungeon, the world map will open up the next region and so on and so forth.
Here's why I think this style is better for a linear Zelda, it takes out the needless walking from one province or region to another, it might make the games faster paced since the distance from one region to another is now minuscule. It doesn't change much from the linear Zelda other than reducing the tine it takes to get to the next area.
What do you guys think?
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