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General Modern If the DS Zelda Games Were Done Like Super Mario 64 DS


The Unknown
Jun 18, 2011
I just saw Super Mario 64 DS reviews on the internet, and it's gameplay intrigued me. The DS system was capable of all THIS, yet they never tried to implement it on the Zelda games. Instead, they really focused on its touchscreen uses. In my opinion, they could've made Phantom Hourglass the way it is, but it could've changed Spirit Tracks to make its gameplay similar to Super Mario 64DS. If Nintendo did it that way, do you think that the DS games would be less disappointing than the majority say they are (that said, I LOVE the DS Zeldas)?

Two things:

1. No matter what the critics say, Super Mario 64 DS is phenomenal and controls great!
2. The control pad wouldn't have worked to well with DS Zelda games unless they were made like Ocarina of Time 3D was recently and swiping the stylus to slash and deploy your weapons just felt more natural.


Poe Catcher
Aug 25, 2008
Georgia, USA
Honestly, it seems more about the controls of the game itself. Super Mario 64 had some relatively simple controls, only needing buttons for jumping, running, and punching. The Zelda titles, however, not so much. You need multiple inventory slots (however, the DS Zeldas make up for this by making it quick and easy to swap out weapons), you need more dedicated controls to do the maneuvers required, so on and so forth.

Besides, having a top-down game for portable sort of adds on to tradition, as in all of the Gameboy, Color, and Advance titles, which, just like the DS games, are top-down except for a few select scenes, such as boss battles.


Mad haters lmao
May 26, 2010
Hylian Champion
I think the DS Zeldas would've been a lot better with D-Pad controls. I don't know of any actions that are too complex to require the stylus besides the Boomerang, and that is about it. Moving and slashing could've been so much simpler with d-pad controls, that is what I believe.


Hero of the Skies
Aug 24, 2011
I think they wanted to be kinda intuitive with the hardware and create a different kind of experience, which they did.


Hero of Time
Aug 21, 2011
No!!! The DS games, moreso than any of the other handhelds, truly addicted me. I always look forward to playing PH or ST when I'm doing a playthrough. I don't go much for the transportation overworld, but the dungeons in those games just might be my favorites in the series.


Resident Netizen
May 10, 2010
Random house in Texas.
Nintendo could have done what they did for OoT's 3DS Port and put the inventory on the bottom screen while having buttons and the D-Pad for navigation and control, but nooooo. They had to make the touchscreen controls that I hate with a passion.

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