N
Nayru's Aide
Guest
In your eyes, what would be the ideal Zelda game, whether its possible on this generation of technolog or the next? Please don't just say being zapped into the game, but something Nintendo could develop within the next 5-10 years. What key traits would it have? Art style?
For one, I would prefer a vibrant but realistic art style - Twilight Princess's but more colorful. Obviously, I would want the graphics to be top-notch. Then, I would want a game with an overworld so big, it makes Fallout wet its pants . That above all else. Personally, I have high faith in a MotionPlus based game, and a focus on motion control would be big for me. Majora's Mask-esque side quests would be nice to fill the overworld, but I would like a plot that carries you through the whole land - some places for you to explore on your own, but I want there to be plenty of towns, dungeons, etc. with people to meet and major challenges to overcome. Plus, there needs to be voice acting and orchestrated music.
But in the end, I suppose we can't come up with the ideal Zelda game - that's Miyamoto's job. Still, what traits should the ideal game have?
For one, I would prefer a vibrant but realistic art style - Twilight Princess's but more colorful. Obviously, I would want the graphics to be top-notch. Then, I would want a game with an overworld so big, it makes Fallout wet its pants . That above all else. Personally, I have high faith in a MotionPlus based game, and a focus on motion control would be big for me. Majora's Mask-esque side quests would be nice to fill the overworld, but I would like a plot that carries you through the whole land - some places for you to explore on your own, but I want there to be plenty of towns, dungeons, etc. with people to meet and major challenges to overcome. Plus, there needs to be voice acting and orchestrated music.
But in the end, I suppose we can't come up with the ideal Zelda game - that's Miyamoto's job. Still, what traits should the ideal game have?