A music-based dungeon sounds genius, in my opinion, especially if done right. Imagine the possibilities. Giant tiles on the floor that play different notes on a scale that must be played in the right sequence to open a door or reveal something; giant drum-like platforms that must be struck with a heavy weapon or something. The boss could be a beast or giant who was in slumber, but was awoken by a massive percussion instrument-based thingy, because it's sensitive to certain sound stimuli. So, it could be defeated by exploiting this sensitivity to loud sounds. I have not a clue what the acquired item would be for this particular dungeon, however. Good idea, though. :yes: