r2d93
Hero of the Stars
- Joined
- Nov 10, 2011
- Location
- Lost Woods
This is basically just a thread for ALttP- everything about it or the game in general. BTW this is all IMO
I LOVE THIS GAME. Everything about it. Which is odd to me, because when i first got into the Zelda series and played this game i absolutely hated it. It was too goddamn hard, it was too long, there were too many secrets, blah blah blah.
But i just finished a playthrough of the game (this being a few years after the play through where i hated it,) and now i love it.
From the epic beginning in the pouring rain to finding your uncle in the castle basement to everything else, the game was stellar. The soundtrack was top notch and has some of the most memorable songs in the entire series. This was the first time that a Zelda game had a backstory (other than the brief ones in instruction manuals), and it was the first time the story was actually extended and relevant to the game. Plus, the zelda formula was created in this game. It boasts amassive amount of fun, creative atmospheric dungeons all with creative challenging bosses. Plus, the game is one of the most challening in the Zelda series (aside from of course AoL and possibly LoZ). Your sword isn't some almighty object that leaves you untouchable to enemies- it's actualy rather small and you have to time your swings to hit your enemies. The enemies do a huge amount of damage when compared to enemies of other games (TP Ganonorf deals 1/2 a heart of damage. really?) The overworld is one of the best, if not the best overworld we've ever seen in a Zelda game. It's big, jam-pcked with contents and secrets galore, and travelling through it feels exactly how i think it should. It doesn't take too long to travel from point a to point b, but just incase it is too long, you can warp with the ocarina (or flute or whatever). Not to mention, a huge portion of the overworld is opened to us from the very beginning, nd the portions we can't reach are accessable by getting a specific item in a different dungeon. They pulled this off perfectly, unlike SS who butchered the new item= new area concept. It also introduces trademarks such as Zelda's lullabye, teh master sword, the lost woods, Lake Hylia, and Kakariko village.
yeah. i enjoy this game
I LOVE THIS GAME. Everything about it. Which is odd to me, because when i first got into the Zelda series and played this game i absolutely hated it. It was too goddamn hard, it was too long, there were too many secrets, blah blah blah.
But i just finished a playthrough of the game (this being a few years after the play through where i hated it,) and now i love it.
From the epic beginning in the pouring rain to finding your uncle in the castle basement to everything else, the game was stellar. The soundtrack was top notch and has some of the most memorable songs in the entire series. This was the first time that a Zelda game had a backstory (other than the brief ones in instruction manuals), and it was the first time the story was actually extended and relevant to the game. Plus, the zelda formula was created in this game. It boasts amassive amount of fun, creative atmospheric dungeons all with creative challenging bosses. Plus, the game is one of the most challening in the Zelda series (aside from of course AoL and possibly LoZ). Your sword isn't some almighty object that leaves you untouchable to enemies- it's actualy rather small and you have to time your swings to hit your enemies. The enemies do a huge amount of damage when compared to enemies of other games (TP Ganonorf deals 1/2 a heart of damage. really?) The overworld is one of the best, if not the best overworld we've ever seen in a Zelda game. It's big, jam-pcked with contents and secrets galore, and travelling through it feels exactly how i think it should. It doesn't take too long to travel from point a to point b, but just incase it is too long, you can warp with the ocarina (or flute or whatever). Not to mention, a huge portion of the overworld is opened to us from the very beginning, nd the portions we can't reach are accessable by getting a specific item in a different dungeon. They pulled this off perfectly, unlike SS who butchered the new item= new area concept. It also introduces trademarks such as Zelda's lullabye, teh master sword, the lost woods, Lake Hylia, and Kakariko village.
yeah. i enjoy this game