The combat in Zelda is crap, it's kind of fun in the wind waker with the fast paced action parrying and acrobatic feats from link. TP introduced hidden skills which are essential for defeating some enemies which is a step in the right direction. Skyward Sword started the decline where you can epileptic fit your way to victory. Combat got even worse with BoTW where there is no longer specific strategies you need to use to kill most enemies and you can just one hit kill tough enemies without using any strategy when you get a big enough sword.
Without challenging puzzles in dungeons there is no adversity for the player to overcome. Even Skyrim and The Witcher have puzzle filled dungeons and caves even though they are combat focussed. If Zelda scrapped dungeons it would be lessened as an experience. There is a reward in overcoming that mental challenge, fighting a boss then being rewarded with more story. That formula was great and they shouldnt mess with it too much.
Without challenging puzzles in dungeons there is no adversity for the player to overcome. Even Skyrim and The Witcher have puzzle filled dungeons and caves even though they are combat focussed. If Zelda scrapped dungeons it would be lessened as an experience. There is a reward in overcoming that mental challenge, fighting a boss then being rewarded with more story. That formula was great and they shouldnt mess with it too much.