- Joined
- Aug 25, 2012
- Location
- Indiana, USA
A very real concern about living in the wild is being able to keep yourself fed and quenched. It's easy to overexert yourself and wind up desperate for food and water, and if you lived in a world as weird and dangerous as Hyrule, you'd have to worry about being killed by some fantasy creature as well.
Should Zelda games implement some sort of food and hunger meters to highlight this danger? This is a subject that may not have any easy solutions, so I encourage you to think it through a bit. I wouldn't mind a Zelda game with these inclusions, but I would almost necessitate a huge, open world with realistic geography that promotes and rewards exploration. After all, if you're going to throw in realistic limits, you should add realistic rewards as well.
The meters could take inspiration from Metal Gear Solid 3. In that game, you didn't automatically die if you went hungry, but the going became a lot harder, as you couldn't aim accurately or hide as effectively, two things which were vital to success. When Link gets hungry or thirsty, he probably shouldn't die or lose health, as this becomes too much of an impediment to casual play. Rather, he would just get worse at what he does. His aim with the bow would be shaky, his sword strikes would lose their power, and if stamina's a concern, that meter would grow smaller as well. To prevent this from happening, you can buy food and drinks at various settlements as well as hunt in the wild (though the latter may be a bit much for some people). Numerous springs and rivers would be in the huge overworld, encouraging you to explore and fill out the map Xenoblade Chronicles style. And if all this is too much to keep up with in the main game, it may be smarter to delegate these meters to a sub-game that doesn't influence the rest.
It's a deeper subject than it may sound. What do you think about it?
Should Zelda games implement some sort of food and hunger meters to highlight this danger? This is a subject that may not have any easy solutions, so I encourage you to think it through a bit. I wouldn't mind a Zelda game with these inclusions, but I would almost necessitate a huge, open world with realistic geography that promotes and rewards exploration. After all, if you're going to throw in realistic limits, you should add realistic rewards as well.
The meters could take inspiration from Metal Gear Solid 3. In that game, you didn't automatically die if you went hungry, but the going became a lot harder, as you couldn't aim accurately or hide as effectively, two things which were vital to success. When Link gets hungry or thirsty, he probably shouldn't die or lose health, as this becomes too much of an impediment to casual play. Rather, he would just get worse at what he does. His aim with the bow would be shaky, his sword strikes would lose their power, and if stamina's a concern, that meter would grow smaller as well. To prevent this from happening, you can buy food and drinks at various settlements as well as hunt in the wild (though the latter may be a bit much for some people). Numerous springs and rivers would be in the huge overworld, encouraging you to explore and fill out the map Xenoblade Chronicles style. And if all this is too much to keep up with in the main game, it may be smarter to delegate these meters to a sub-game that doesn't influence the rest.
It's a deeper subject than it may sound. What do you think about it?