- Joined
- Oct 13, 2013
- Location
- Canada
I'll start by saying while I do not hate skyward sword. I would not replay it. Its a good game but not an ideal zelda game in my opinion. I wish there was more to do in the sky and exploring. Moving on.
Now I couldnt help but feel that due to the wii motion controls each human size boss was nothing more than a glorified tutorial. Fighting ghirahim each time he walked slowly towards you. Demise walked slowly towards you. Its like after all that they still dont take you seriously. And while the bosses are challenging it didnt seem like they went all out. The final ghirahim fight was pretty good. But here is what I disliked about it and sort of broke the game for me. Go to the fight and close you eyes while holding down the target button. Everytime you hear ghirahim grunt shake yout nunchuck. It is a guaranteed perfect block. It feels like a motion control test instead of a fight to the death.
I wish the fights had a mixture of dodging and guarding and then instead of spamming a direction you would need to hit a certain spot to open up more ways to fight.
Eg. How about have ghirahim launch a succession of brutal assaults and instead of having him stop for a good while to gloat or whatever. You have to strike and exact spot. That then transitions into more attacks from him and eventually somewhat of a sword struggle. From the first fight till demise i felt that every fight was mimicing the ganondorf fight from twilight princess. But instead of being able to use hidden techniques to try and chip away at his hp. You are staring at demise waiting for him to attack.
At times it did feel cool because in reality most sword fights come down to watching your enemy closely but all of them were like this. Its also pretty evident in the final rush towards zelda where you have to anti climactically stop and fan away pig monsters. Despite ghirahim ordering them to destroy you with a level of threat i can respect. They still stare and taunt and laugh at you like the first time you saw them. This seemed kinda lazy to me. You lost hp because you got swarmed by them. Its either that or you have trouble facing them from the start to the finish. The only unique thing about these guys were the ones that would run away. And the electricity. It was pretty much another test imo.
The demise fight phase two where things pick up. I feel instead of whacking his sword around three times like no demon king should. He needed more onslaughts of attacks. How am I suppose to feel like a hero if he underestimated me start to finish. At the start its acceptable because thats what bad guys do. But near the end he should have made sure i utilized all of my swordmans ship to win. Instead I shook the nunchuck three times in rythem. And attacked. Over and over until I won.
Twilight princess' ganondorf to say the least started to render my rolling back slash useless after a few attempts. Sometimes just one attempt then it became obsolete and I had to restrategize. It wasnt difficult but it mixed things up.
Something I just thought of that would have been nice to see is. Those dark floating spikes ghirahim likes to use. What if he had attacked close range with those. Forcing you to block then swipe at him in a certain direction shortly after. But instead of turning it into a slash fest you had to control yourself and do it similar to the broadsword phase of hhis final form.
If you screwed up it wouldnt punish your hearts but simply give him a chance to attack you again before you could begin your attack. It would feel more like a clash instead of a rock paper scissors slash slash slash type battle.
Also the mobile version of this site lacks the ability to add prefixes.
Now I couldnt help but feel that due to the wii motion controls each human size boss was nothing more than a glorified tutorial. Fighting ghirahim each time he walked slowly towards you. Demise walked slowly towards you. Its like after all that they still dont take you seriously. And while the bosses are challenging it didnt seem like they went all out. The final ghirahim fight was pretty good. But here is what I disliked about it and sort of broke the game for me. Go to the fight and close you eyes while holding down the target button. Everytime you hear ghirahim grunt shake yout nunchuck. It is a guaranteed perfect block. It feels like a motion control test instead of a fight to the death.
I wish the fights had a mixture of dodging and guarding and then instead of spamming a direction you would need to hit a certain spot to open up more ways to fight.
Eg. How about have ghirahim launch a succession of brutal assaults and instead of having him stop for a good while to gloat or whatever. You have to strike and exact spot. That then transitions into more attacks from him and eventually somewhat of a sword struggle. From the first fight till demise i felt that every fight was mimicing the ganondorf fight from twilight princess. But instead of being able to use hidden techniques to try and chip away at his hp. You are staring at demise waiting for him to attack.
At times it did feel cool because in reality most sword fights come down to watching your enemy closely but all of them were like this. Its also pretty evident in the final rush towards zelda where you have to anti climactically stop and fan away pig monsters. Despite ghirahim ordering them to destroy you with a level of threat i can respect. They still stare and taunt and laugh at you like the first time you saw them. This seemed kinda lazy to me. You lost hp because you got swarmed by them. Its either that or you have trouble facing them from the start to the finish. The only unique thing about these guys were the ones that would run away. And the electricity. It was pretty much another test imo.
The demise fight phase two where things pick up. I feel instead of whacking his sword around three times like no demon king should. He needed more onslaughts of attacks. How am I suppose to feel like a hero if he underestimated me start to finish. At the start its acceptable because thats what bad guys do. But near the end he should have made sure i utilized all of my swordmans ship to win. Instead I shook the nunchuck three times in rythem. And attacked. Over and over until I won.
Twilight princess' ganondorf to say the least started to render my rolling back slash useless after a few attempts. Sometimes just one attempt then it became obsolete and I had to restrategize. It wasnt difficult but it mixed things up.
Something I just thought of that would have been nice to see is. Those dark floating spikes ghirahim likes to use. What if he had attacked close range with those. Forcing you to block then swipe at him in a certain direction shortly after. But instead of turning it into a slash fest you had to control yourself and do it similar to the broadsword phase of hhis final form.
If you screwed up it wouldnt punish your hearts but simply give him a chance to attack you again before you could begin your attack. It would feel more like a clash instead of a rock paper scissors slash slash slash type battle.
Also the mobile version of this site lacks the ability to add prefixes.
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