- Joined
- Jan 3, 2009
When playing a game after the mid-NES age, there was most likely an end to it. There are 2 common ones: freezing the game on the THE END screen and not letting you have some sort of way to prove that you beat it, or looping back to the start screen and let you keep your completed file to open up new features in the towns/plazas/dungeons and whatnot. Personally, I prefer the 1st choice because it challenges you to beat the game faster and complete all the sidequests.